Prominent's Recent Forum Activity

  • Problem Description

    When changes are made to the layout/layers when playing a layout, if revisited those changes aren't reset.

    This includes scale, visibility, angle, etc.

    Attach a Capx

    https://1drv.ms/u/s!AhHSZHEulqh_gXfhIsamYjoBOHid

    Description of Capx

    zooms the layout/layer and restarts with group deactivated(to prevent continuous restarting).

    Steps to Reproduce Bug

    • run

    Observed Result

    Layers/Layout still have same changes made when layout is revisited. The events don't get run after restarting because the group is deactivated. This is to show that the settings were carried over, and also happens when switching back from another layout (example: layout 1 > 2 > 1).

    Expected Result

    the layout/layer settings should be set to default.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    vista sp2

    Construct 2 Version ID

    242

  • https://1drv.ms/u/s!AhHSZHEulqh_gXZqaXEf4YQLPDOq

    There is a zip file containing a capx, tmx, and png files. If you extract those and try to import the tmx into the tilemap object, it will throw an error.

    Ashley , let me know if you need anything else and I can provide it.

  • Can we get this fixed sometime?? it's really annoying having to delete all my textures in each tmx except one texture, just to import it, and then when I do, I can only import the layer that uses that texture. So if I want to import other layers in the tmx, I have to go back and undo the deleted textures, leaving the texture for whichever layeri need to import.. this is really annoying.

    Ashley

    a timeline to animate anything, any property, variable, and the option to fire functions and other timelines.

    That sounds interesting.

  • thanks!

    I'm working on expanding the original scope of the game. I wasn't satisfied with the initial response I got from people, so hopefully I can improve that with the additions I have in mind.

  • oh dang.. thought i had event inside on start of layout

    thanks! that fixed the issue

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  • I managed to isolate the issue.

    It appears to be related to tilemaps outside layout bounds with sprites overlapping it.

  • When I check the profile tab in debug, I notice my draw calls percentage keep increasing. What would cause draw calls to continually increase?

  • they ought to fix that too.

  • newt, That wouldn't work for tilemaps.

    r0j0hound, just tried your suggestion, but it didn't work. I added a wait 1sec after rotating and repositioned scrollto, and it just rotates around wherever the center of viewport is.

    More control over layers, etc would be great- I want all of those too.

  • Any way to rotate a layer around a coordinate in a layout? Seems like rotating a layer always rotates it around the center of the screen, which is lame.

  • I always have issues running higher-resolution webgl(they run too slow and aren't playable), but I'm assuming it is due to my graphics card:

    Unmasked Renderer: ANGLE (NVIDIA GeForce 9600M GS Direct3D9Ex vs_3_0 ps_3_0)

    I also have experienced slow-downs due to events related to enemy ai, but I assume it is probably something I am doing wrong. It could be that my specs just aren't fast enough, considering my laptop is from 2008.

    I look forward to the day that I get a new one!

Prominent's avatar

Prominent

Member since 28 Apr, 2012

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