Prominent's Recent Forum Activity

  • input

    "(one,two)"

    output

    "two"

    instead of having to do:

    left(tokenat(line,1,","),len(tokenat(line,1,","))-1)

    it would be nice to just type:

    right(tokenat(line,1,","),-1)

    so- basically allow negative numbers for left() right() in case we want all text instead of front or last N characters.

  • Maybe try doing:

    Pick every floor on the layer

    if

    the player overlaps any > do nothing

    else

    do something

  • I want more ways to control the layout/layers. Like being able to rescale the x and y axis independently from each other.

    I want better way or alternative way to pan the layers instead of the awkward parallax. I want to be able to set the position of a layer, also where it rotates(so it doesn't always rotate from the center of the screen).

    I want effects to not always act from center of screen.

    I want tilemaps to be rotatable and the collisioncells to work well when they are rotated.

    I want tilemaps to be resizeable too.

    I want spritesheet support- allowing to use a spritesheet instead of individual frames.

    I want better shader support that allows multiple textures to be used in a single shader so that better effects can be made- stuff where I can store texture data in one and refer to that to fill another texture and etc.

    I want a scale inner and outer options that keep pixels square by rescaling integer based.

    I want separation of layer properties from global layer objects, so you can set global layer properties independently of global layer objects.

    I want menu features, and stuff that helps facilitate the creation of menus of all types.

    I want families to have ability to swap instance variables, or allow instances to reference all possible variables regardless of a family, or vice versa- it becomes a hassle sometimes.

    I want more family features and group features.

    I want some timesheet? features that help schedule events so that events can be choreographed more easily.

    I want better ways to transfer events/etc to other projects to reuse them.

    I'll think of some more..

    edit:

    I want solid behavior to have some parsing, to allow more control over what is allowed to collide with what.

    I want tilemap animation features, to allow tiles to be animated.

    I want 9-patch allowed to be animated

    I want tiled background allowed to be animated.

  • The real question is, can Construct survive without third party plugin developers?

    Plugins work in the free version of C2 as far as I know, so I'd assume they'll work with free version of C3. Whether the plugin developers want to support C3 is another question. Since everything about C3 hasn't been revealed yet, it may be possible that there are some new features that allow for improved plugins- and if that is true, it might be a potential business in itself to develop them / sell them.

  • > Are you also working for free?

    >

    In the year 2017, if you're in any entertainment industry, and you're not a big player, it is inevitable you will be "working" for free. So, yes. Yes, again. Many more times, yes.

    Yep- I can attest to this. Independent developers often put countless hours into their work without being paid or ever receiving a fair return.

    I feel competent enough to invest my money into a tool I know I can utilize well and that I know can provide me with results, but I understand that for others who are new to Construct the subscription will scare them away. For them, they may not even spend the full year using it because focus shifts from thing to thing when you are starting out and learning- you often run into walls that hold you back or discourage progress, etc. I know I probably wouldn't have used Construct2 if they were using a subscription model when I first looked at it- I would have turned to something else that is more forgiving of my time.

    So lets say a new user pays up and uses the program, but it takes them a whole year and they still haven't become completely competent with it- due to the subscription model, that might make them question whether they want to pay for another year of potentially the same outcome.

    Sure Construct is a tool that looks like it makes developing games an easy thing, and yes it does make it simpler a process, but developing games involves a lot and it takes a lot of time to master. Developing games requires more than just programming/scripting, etc.

    It's going to be really interesting to see how the community changes after C3 is released.

  • Making a fighting game is totally possible using C2... dang- just thinking about it makes me want to make one.

  • yes, you'd use the nw.js export.

    Then you'd upload the windows/mac/linux versions to steam (they give you instructions when you become a steamworks partner on how to do that).

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  • oh yea, and another issue is when your drag it to a position, and then try to increment the value by one, it gets reset to the position you dragged from, which defeats the point of dragging it.

  • one thing I ran into is the image editor not keeping fractions for collision points; example: x position of 12.3 would become 12 when closing/reopening image editor.

    , and various display/selection issues with frame/animation duplication.

  • You get better at it by doing more of it, and learning from your mistakes. So part of the process is figuring out what is more appealing or less appealing regarding aesthetics and style, etc, and other art principles. It is also intuitive as well, so when you develop more finesse, you become able to experiment with things easier and find out what looks better in your own opinion.

    There's plenty of tutorials on the net to get your started off with common practices when creating pixel-art. I helped create a lot of the understanding regarding pixel-art, as I was very active early 2000s when the main pixel-art forums were developing and discussing pixel-art. Most of what people tell you about pixel-art today hasn't changed much since then, so there is a lot of tutorials repeating the same things.

    Practicing traditional art will also help exercise your observation skills, etc.

  • ah i see.. I guess you could write a plugin to load other formats. I assume the supported formats are those which are widely used or popular. If you need a specific format you could try requesting them.

  • NN81 , from how I understand, they don't have the time to develop such tools to the extent that existing tools that are available can do already. This is why I'm expecting C3 to not have any paint editor at all.

Prominent's avatar

Prominent

Member since 28 Apr, 2012

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