Bleenx's Recent Forum Activity

  • Random idea ( U know what would be awesome ?, Scirra to make a unity plugin with their visual approach charging 150 per year. No problem there. I would happily depend on unity's devs faults rather than ludei, intel etc..)[/size]

    Random idea, my butt I already stated this idea in another C3 thread.

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  • The C3 editor and behaviors should be a plugin for Unity. Imagine the power of Unity with the ease and quickness of Construct's editor and such. The editor improvements are great. Devs who want to make kickass browser games are set for life with this engine. If they want to make games for other platforms, expand the mind a little and learn something like Unity or another engine that offers coding, even GMS:2 or whatever. I'm gonna play with the C3 beta. But I won't purchase it after beta is over, not unless all of a sudden I can make indie games for the Switch and PS4 with it too. But for browser games to put on Newgrounds and the Scirra arcade and the countless browser game websites, yeah C3 is fantastic.

  • Bleenx Well they still do, but it's a matter of keeping it to a minimum. Notice how the foreground particles are spread from each other to cover as much space as possible with as little overlap as possible. The small dust like particles are accomplished with setting large X and Y randomiser values.

    I see what you mean now. I was thinking "how in the world did he keep particles from overlapping??" Well, good to know. You said you kept things mostly to behaviors also. So I'm sure you relied on the sine behavior a lot for moving things rather than creating events? Also, you said "no sprites changing frames." What exactly do you mean by that? Sorry for the all the questions. You've just piqued my interest in trying another 2d game again in Construct after finishing this project I have in Unity.

    Also, when you do plan the mobile launch?

  • >

    > > Cutscene test for KlangM(obile). Runs at 60 FPS on my Galaxy s2.

    > >

    > >

    >

    > Looks real good. You'll have to tell how you got the optimization well enough to produce that kind of fps on an older device like that.

    >

    Heavy reliance on behaviors, few events, tiles for everything, no webgl effects, and no sprites changing frames. Also make sure to optimize particles to not kill too much of the fillrate by drawing over the same area twice. 1000 particles that covers 8 pixels each with no overlap are surprisingly fast. The smoke were very few particles with a bigger image.

    Sweet that's pretty good. I plan to get this for mobile once you release it. So how were you able to keep the particles from overlapping?

  • Cutscene test for KlangM(obile). Runs at 60 FPS on my Galaxy s2.

    Looks real good. You'll have to tell how you got the optimization well enough to produce that kind of fps on an older device like that.

  • You should totally move on from C2. Move on as quickly as possible to C3 when it comes out.

    what about addons you buy for it?

    do you have to rent them as well?

    You pretty much lose access to all of your investment once you miss a payment

    I'm thinking add-ons won't be available for the web version. I mean, I could be wrong, but it seems like it wouldn't be a thing. I'm thinking those would be available with the desktop version, which may or may not be subscription based. They already said that the desktop version will be available because the web version won't have some of those available features. I'm guessing plug-ins are one of them.

    Of course, I'm only guessing. We won't know til maybe next week or the weeks after that.

  • Spark engine that's about to leave this year, I think spark will revolutionize the engines, wait and see.

    Seriously? Spark is vaporware.

  • Most of these petition and anti-subscription threads will be closed anyways

    That's actually a good thing.

  • I'm completely with you on what's to "shovelware" part.

    I know most of those pretend to be indie-developers, but they're not true indie. True Indie is all about expression!

    Expressing yourself without giving a damn about what the world will think of you or how much you will earn because of it if at all. That's the only freedom man can achieve in this life.

    I don't say of course that Indie should be low-quality. For example I just can't help myself when I make games too simple or leaving gameplay part somewhere behind for the sake of my hidden point - I just delete project no matter how long I worked on it. As even being in passion to express something I can't finish the project that doesn't seems to me as good playable game.

    In 2011 I was a child that started to use Construct Classic and made games in my region back when it wasn't popular. I developed and released some shitty games without any thought of expressing anything. Just for fun.

    I have purchased Construct 2 in early 2014 and since then I haven't finished any game. It's all my self-searching ;(

    There's no regret of purchasing C2 as it helped me develop my skills, understand myself and finally get to the project that I believe is the most important for me. So even if I won't finish this one on Construct 3 because of engine's limitation (probably on export part as really interested in consoles) I still will be able to transport all I have done to any other engine. Unreal is the best engine for me to move if necessary as there's certainly no need to stay on one position with Game Maker, Stencyl and etk. My project won't be any better on any of those and so won't I.

    I say let's give Construct 3 a year. We have to pay 50 dollars only for this try. Construct 2 for it's first time was rather ugly for me after Construct Classic.

    I'm with you mostly. I use Unity for everything, but C2 is my go-to engine when I want to throw something together in an hour and see how it looks and feels. I can't really do that in Unity without having to do a bit of coding or changing some scripts to work with what I just tried. I'm gonna try C3 myself to see how it is, but if it doesn't really offer much except work on the go, then I'll keep my current workflow. It seems to be just fine.

    >

    > > Your tone is offensive.

    > >

    >

    > "We will still have a basic free edition of Construct 3." - posted by Scirra on the blog three days ago. You can use C3 whether you subscribe or not. What's your opinion about that?

    >

    Depends on what is has in the way of features and like I said I am not against them releasing another version and maybe there are more game designers that want to develop for consoles that will be interested.

    I am sure I will probably try out the free version and my point was about increasing customer volume instead of focusing on a small market of console and mobile game designers and taking care of those that have supported you and not dumping us as I have seen happen with other game engines going to subscriptions.

    That is my thoughts on that and my post was to Tom and is my opinion.

    I know it's your opinion, and I'm not arguing it. I'm merely debating the things you said. I'm sure the basic C3 edition will be as limited as the basic C2 edition. It's my guess at this point that they'll reveal some good things next week about export options. Let's hope anyway.

    Your tone is offensive.

    "We will still have a basic free edition of Construct 3." - posted by Scirra on the blog three days ago. You can use C3 whether you subscribe or not. What's your opinion about that?

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Bleenx

Member since 27 Feb, 2016

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