PHIFOE's Recent Forum Activity

  • I can't cloud save with Dropbox (stuck on 0%) It would create file in dropbox but won't finish.

    or Google Drive (stuck on 0% and then this error):

    Anyone know why?

  • Hey guys,

    Decided to re-enable our old games on mobile (Android) as they were down for a while.

    Can check it out here: https://buildpunkt.xyz/

    Going to release one of my first CS2 game again on mobile (The Neverending Game), the Google Play account it was originally on was taken down.

    This is all for nostalgia, thanks.

  • No because people still seem to have problems with mobile related games.

  • Testing my old https://play.google.com/store/search?q=buildpunkt&hl=en games (CocoonJS) with an S8 most delay problems have been fixed except audio delays.

  • It's the one thing is holding me back from using CS2 anymore. Exporting to mobile in all regards is extra tedious, unpredictable and game file sizes end up being too large or the game runs hot/laggy. This will literally solve all my problems with CS2.

  • Just posting this if other people wanted to know the answer after I received email from creator:

    We used Intel XDK and ported with 'Android Crosswalk'. It took quite a bit of messing with plugins to get ads to work though and I'm not entirely happy with the port, it runs very poorly on older phones compared to native android apps.

  • *SOLVED* Read last post if you want to know.

    Hello,

    I was wondering what was used to publish Red Carpet Rampage to mobile.

    I find that Cocoon games have a delay between actions and that Red Carpet Rampage runs smooth with ads.

  • I've been using Coocoonjs previously and Cocoon IO when it came out. It's the easiest for publishing and for testing. XDK and the others just overcomplicate the process I there are many times I would get errors that were frustrating to solve.

    I've been able to incorporate ads and In app purchases with cocoon successfully as well, also an easy process.

    The only problem I have with Cocoon is that it seems there are delays in apps.

  • Hello guys,

    We recently published a latest game called Sushi Train on the Google Play Store for mobile devices.

    Exported and published with the new CocoonIO service and it includes ads and in-app purchases. We found this method to be the easiest and the route with least hassle. Initially we were going to use IntelXDK but we received a quite number of errors that we could not find resolutions to, there are no real definite guide with the inclusion of these services so we opted for CoocoonIO. Unfortunately it does suffer from its own disadvantages like running slow on start and the cost barrier if you want to get serious. We do recommend the service though if you want to create mobile games with such monetization features.

    Well here is the link to the game:

    https://play.google.com/store/apps/deta ... hi.trainv1

    You can find more information about the game there.

    Thanks for checking out this post.

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  • The documentation link provided in the even sheet doesn't seem to work for me.

    Do I need to do anything on my Google Play Developer Console for the IAP?

  • Hello,

    I'm wanting an action to occur once 3 different objects are all destroyed. I cannot link the "on destroyed" events together because there can only be one trigger per event branch. I tried using families and containers as well but they didn't work out how I wanted them to.

    Families would activate the action after only one of the objects were destroyed and containers will destroy all of the objects once one was only destroyed.

    Summary: How can I get an action to occur once 3 different objects have been destroyed?

    Thanks

  • Hi can you write down your email I will send you a quick tutorial

    my email is

    Thank you very much.

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PHIFOE

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Member since 24 Apr, 2012

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