Sjryan's Recent Forum Activity

  • Hey, will this plugin work on C3 or any plans to build one for c3?

  • There has been a sound issue with C2/Cocoon for over a month now.

    It doesn't work at all on IOS updates with 2.2 vers of Cocoon but apparently some users have had luck with rolling back to 2.1.

    I can't get sound to work at all with either versions to work with iOS. I think its a Cocoon issue rather than a C2 issue. I've tried with different vers of C2 and no luck

  • Hello Guys,

    I'm wondering if you can help me out. I'm using the Cranberry CordovaIAP plugin in my project and building with XDK.

    The project builds fine and the IAP works perfectly on Sandbox mode for iOS but when I submit the build for review it gets rejected by the app store as the IAP does not seem to be working correctly on the production build.

    I then tested it on the Android store and it seems that it's not working on there either!

    I was originally using an older version of XDK and the old way of exporting because of an iOS bug i thought was still relevant.

    I have now updated my XDK to the latest build and have exported using the new project method but still face the same problems.

    Can anyone shed any light on this?

  • Hi Guys,

    I was wondering if there was a way that you could utilise the native alarm type functions on mobile, specifically the iOS clock wheel etc to make an alarm? or would this have to be built?

    I basically want to make a local notification that allows the user to select the time they receive it - any suggestions welcome

    Thanks

  • Thanks for that - I'll take a look!

  • Hello,

    I'm in need of some help, I've recently had my app translated into 4 different languages in a bid to boost my downloads, I was wondering what's the best way for me to go about putting this into place.

    Am i able to submit multiple binaries to IoS Appstore for the different languages? I've had a look online and not really found anything helpful as it's all about xcode etc. This would be my ideal solution as to keep the file sizes smaller.

    OR is there another solution within Construct that can detect the app store that the game was downloaded from? Or am I just gonna have to have little flags as the first screen??

    Thanks!

  • Toby is great!

    He's just finished with a project for me and he went above and beyond to help me out, as well as giving me clear instructions and help to make sure I understood everything as well as giving me ideas that I hadn't thought of.

    Will definitely use him again (if he's got time!!) A+

  • My heading is a bit confusing, I didn't know a good short form way of explaining my problem!

    I'm designing a card game, when a user clicks the 'Next Card' button a card at random is called from a set of 10 different categories arrays.

    Some of the cards will have an effect that lasts for say the next 5 cards, which isn't really a problem as I can use a variable to keep track of that.

    My issue is that, when the effect is over, I want it to be displayed when the person hits the 'Next Card' button, instead of showing another random card - does that make sense?

    So... 1. (Random Card), 2. (Random Card w/Effect for 5 turns), 3. (RC) 4. (RC) 5.(RC) 6.(RC) 7. (effect off card) 8. (Random Card)

    Could someone please point me in the best direction for a solution? I know it's probably something simple, I just can't quite wrap my head around it yet!

    Thanks

  • Sorry for bumping this, I only just saw someone had replied !!

    I would like to make it part of my game, I'm looking to create a website to link to the app so if anyone could point me in the right direction of what skills I'll need to learn or hire someone to do that would be great. I'm guessing it's something to do with maybe PHP?

    Again, excuse my ignorance

  • I did also post this on Cocoon forums but I've had no reply for a few days. I don't know where the issue is originating from

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  • Hi guys,

    I've just had 2 of my apps rejected for this reason:

    "We attempted to review your app but were unable to install the app on iPad or iPhone. The UIRequiredDeviceCapabilities key in the Info.plist is set in such a way that the app will not install on any device .

    Next Steps

    Please check the UIRequiredDeviceCapabilities key to verify that it contains only the attributes required for your app features or the attributes that must not be present on the device. Attributes specified by a dictionary should be set to true if they are required and false if they must not be present on the device. "

    One of them is an update and the other is a completely new build.

    I have Googled the issue, it would seem that other people have had this issue when trying to change the minimum IOS requirements. I have checked that I am exporting for the 8.0+ on both Construct and Cocoon.

    Any ideas?

    Thanks

  • Bumpppppp anyone?

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Sjryan

Member since 10 Feb, 2016

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