gillenew's Recent Forum Activity

  • <img src="http://fc01.deviantart.net/fs71/i/2012/205/d/5/holysurf_logo_by_gvbn10-d58h7tw.jpg" border="0" />

    Hi all,

    I'm creating a project for a little surf game where you control a peculiar God called Javeh, and compete with other gods in order to win the championship of surf gods, titled Holysurf.

    The league itself does not have much misteria because it is surfing, but nice to be participating gods, is that the limit will not be surfing on ocean waves but to risk a more exotic places, stay tuned for more ehehe

    Initial Concept of gameplay:

    <img src="http://fc00.deviantart.net/fs71/f/2012/205/3/5/holysurf_gameplay_hud_by_gvbn10-d58i82y.jpg" border="0" />

  • thank u guys, I'll try to do it the way that JohnnySix said, increasing the tile to decrease the number of block created

  • Ashley, I'm trying to use the factors to come up with everytick in milliseconds, just by multiply 60*Xquantity of seconds (which is the rate of frames per second)

  • actually the game I'm doing is so simple, yet so simple that it is impossible to understand why the frame rates vary so much. : (

  • - uhm, I tried with every round(1) and also failed :(

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  • MarkRMichaels - unfortunately not, considering that I tried this way and others, but it seems that construct2 takes into account many things such as to render (fps) to give the value of every x second.

    If I put a count of 90 seconds and I need every one second subtract 1 from the counter until it reaches zero, it must be the most accurate.. and the rates vary widely, sometimes going one second, will further 0.7 seconds, and still 1.2/1.4 seconds, this makes the 90 seconds impractical and totally wrong.

  • Hi there, I was wondering how I can use the event every 1 second, and I really need so much, as that even when the window is not focused, the event stay running and decreasing the counter.

    I need this cause I run the game on facebook with a timer that needs to be accurate for each move of player.

  • - uhm, well, some friends also told me that yours the machine run cool without lag.

    I'll give it a parsed, maybe I can go back to this project in the future =]

  • opa, vlw cara :D

    estou trabalhando mais nele sim, na verdade estou trabalhando em 2 vers�es, 1 � mais para o acumulo de pontos mesmo (igual a que est� no scirra arcade), e a outra � mais trabalhada na quest�o de upgrades e skills.

    assim que me sobrar mais tempo vou fazer os ajustes e updates =]

  • Well, I was doing this game, but I don't know if I'll take it forward, cause a heavy amount of objects that are aways created, did the game lagger sometimes.

    <img src="http://fc01.deviantart.net/fs70/f/2012/084/3/9/394d6809ac9e81c8c486305948240748-d4tv4ty.jpg" border="0">

    click here

  • Muito bom, jogos shooter assim s�o mto legais

  • thank u all for the tips =]

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gillenew

Member since 27 Feb, 2012

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