gillenew's Recent Forum Activity

  • lol, is so good :D

    I'd really like to play it

  • I already have the standard construct2, I do this anyway? :D

  • The scroll I just place a ScrollTo Behavior in the player mask.

    The effects of transition from one room to another, I did using a global variable that indicates where the player came in and then shows where it should go and where to appear :D

    another thing, I'm having a mega work to create alternatives to mask some objects, because it could not do Construct2 detect the collision of sprites without taking transparent pixels.

    an example is, I have a sprite 150px x 150px, but only in the middle of it that actually has pixels that are not transparent, the rest is all transparent pixel.

  • OAAh! :D

    thaank u Cassianno and imothep85 :D

    Cassianno: I'm still looking how to make fullscreen, I wanted the screen stretched the game and did not increase the viewport, because the positioning of the HUD.

    and it's really good to see Brazilians using construct2 \o/

    <img src="smileys/smiley20.gif" border="0" align="middle" />

    [UPDATE 05/03/2012] - I launched a game update, now holding CTRL you carry a power that has up to 3 levels

  • I'm finishing the first world, I finally managed to get used to the program (which is very good by the way) :D

  • SamCartagenaPR: It's impossible to do this on my own, I find it strange because even doesn't show the buttons mask collision or origin point.

    They are "invisible" and I found just watching some videos, so I clicked in the place where they shall beand and it worked, but no icon on the buttons.

    see screenshot:

    - no icon

    <img src="http://i42.tinypic.com/1429eua.jpg" border="0" />

    - with invisible icon

    <img src="http://i44.tinypic.com/1058g74.jpg" border="0" />

  • Kyatric: I understand, I did not know these keyboard shortcuts

    anyway I think would be good x and y coordinates, because there is no option to copy a frame of an animation to another (which would also help in positioning of the origin points)

  • what you could improve is the hotspot system (origin point), cause is an immense difficulty having to manually position the points, if they had coordinated it will be easier. :)

  • Ohh thx for this, I was really very sad thinking about not being able to recover :(

    thx so much Ashley, I really didn't know about this three points polygon collision, but I'm sure didn't move anything in the object "espinhoqsai", so much that I had saved the project and compiled it for html5 several times after having programmed and created the "espinhoqsai" object.

    I don't know how to add points in mask collision sprite editor.

  • Damn man... my game was going so well, suddenly a negligible error and crash corrupted my file, now I can no longer open the project in Construct2 ... this is making me very frustrated with the tool (which I insisted on buying this week).

    I would like to help to recover the project, otherwise I will leave the tool: (

    the error is this image below:

    and this is the capx file

    thegipiciu.capx

    thegipiciu.capx.backup1

    thx

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  • Thx so much guys!! :D

    I'm really trying to improve both the functional part of the game as part of sound, let's see how it gets :D

  • Thank u imothep85!! :D

    The art I really loved to do, actually I like to create art than to program.

    but I'm taking a beating from construct2 to get the right platform movement as the way I want :(

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gillenew

Member since 27 Feb, 2012

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