i still dont understand i mean like the trail the hero leaves how does it always glide to the hero but is still attatched
This effect is quite simple, I used a sprite with an animation:
This is the Behavior settings and also an additive blend mode with HardLight effect:
And here are the events, I just create the propeller sprites on the character's feet, and so I direct the bullet behavior to the angle of 180 and send the sprite to the back:
Let me know if you understand