gillenew's Recent Forum Activity

  • :O wow, excellent job and awesome pixel art!!

  • Hey everyone,

    I'm new to the forums and the world of construct2, but I have a feeling I will be hanging around. There is some unreal stuff in this thread, here is my humble contribution and first construct game in progress "Kitty Boom". It's basically what would happen if Godzilla and Nyancat had a baby..

    Cheers!

    hahah sooo greaat :3

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Pixel Art is not easy. Crappy pixel art is. As it seems easier to get away with mistakes. But these mistakes will obviously be perceived by Players and your game will end up inevitably suffering from it.

    In Pixel Art is much more important to have a good understanding at how colors work. Since there's less colors, their interaction becomes really important.

    And no, a pixel art game doesn't look in any way less professional than any other type of game. At the end is all a matter of presentation.

    that is your point, I feel good for being easier to build the game in pixel art, but I agree what you said about the colors, actually pixel art only has colors and squares, so you need to have some skill to do cool things (as like any other area)

  • I prefer pixel art, for taste and because it is easier to work

  • i still dont understand i mean like the trail the hero leaves how does it always glide to the hero but is still attatched

    This effect is quite simple, I used a sprite with an animation:

    This is the Behavior settings and also an additive blend mode with HardLight effect:

    And here are the events, I just create the propeller sprites on the character's feet, and so I direct the bullet behavior to the angle of 180 and send the sprite to the back:

    Let me know if you understand

  • Ofcourse, you were right. I totally understand. Inside a game jam, menu screen doesn't really matter anyway.

    I think Homescreen should be done after quite everything. Once you got your game running, gameplay ready, and your overall game design, then it is such easier to make an attractive Homescreen.

    I believe in this too, and you can be sure that I will improve the menu screen to match with ingame HUD

  • collab with guimaraf

  • >

    >

    >

    >

    >

    Wait a minute....is he this guy?

    hahahah wow!! He is very similar :O

  • gillenew You work so hard on that game, you deserve a good amount of success off that.

    thx bro, we deserve

  • Awesome pixel arts bro!

    Thank you

gillenew's avatar

gillenew

Member since 27 Feb, 2012

Twitter
gillenew has 24 followers

Connect with gillenew

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • x4
    Popular Game One of your games has over 1,000 players
  • x2
    Famous Game One of your games has over 10,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

20/44
How to earn trophies