gillenew's Recent Forum Activity

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    >

    Hey, I'm curious how you did the naming screen if you don't mind sharing. That's actually the next thing I'm working on with the Zelda Gamekit, after I finish a title screen animation...I have a reference capx already for use in making a naming screen but I'm curious if your method may be any different.

    I can say it is not hard, but my code is customized and well entrenched to the game (in addition to large and yet not too dry).

    When I have a more polished version I will share

    improved

  • Itch.io is also amazing for testing (and releasing) HTML5 games.

    Just zip the files up and create a private concept page, you can even set a password and give your friends access to it.

    I really like itch.io, I think I will start to use it more.

    Thank you for remember this option.

    Yup, I received that email and I think this a great sux =/

  • My prototype this future platform game

    The sprites are changed in the future, these were used for the programming to be done more quickly.

    GREAT!!! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Thank you Anonnymitet, I plan to launch my game on Steam also for Linux and Mac, so I hope that in the end everything be all right

  • Thank you so much Anonnymitet

  • Devlog

  • Greenlighted ! Congrats ! and good luck for the release ^^

    Thank you MadSpy

    The game now has a dozen improvements, starting with the new interface. The gameplay and mechanisms have also been improved to accommodate better the story and give more fun and comfort to the player.

    The game is also being implemented to work entirely with joypad controller (if the player wants), or keyboard and mouse.

    I will release the early access soon, I'm only waiting Steam approve some things.

    Devlog

    > Hmm i figured out that it runs straight from the folder, like if i browse local files, so i tried removing the --in-process-gpu flag from the steamworks installation settings and that seems to have resolved it. Tho now i cant seem to get the overlay to come up. I dont gaf tho. Im shipping it.

    >

    I don't know if this experimental is working or not but if you are thinking of shipping without it working properly I can then really recommend the Steam4C2 plugin on the scirra store. I use it for my game and it works like a charm with achievements, overlay, online leaderboards, statistics and everything. So it would be a shame to see you ship a game without such an important feature when there is such a simple solution available

    Always good to have alternatives.

    Anyway, best of luck with the release

    yes, but only for those who have a lot of money, and believe pounds becomes very expensive for me.. converting 59 pounds to the currency of my country (Real) would cost R$ 251.96, and that I consider much (it's more than I paid in construct2 license and greenlight rate together). When I have this money will be other story, but for now =/

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    Hey, how I can deactivate the overlay once it is active?

  • Looks sweet. Congrats on the successful Greenlight

    Thank you, I hope to release early access soon

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gillenew

Member since 27 Feb, 2012

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