Here the preview for "Gimme Pipe".
It's playable on Scirra Arcade: https://www.scirra.com/arcade/puzzle-ga ... pipe-15869
Try my modification samples: https://dl.dropboxusercontent.com/u/659 ... actus.capx https://dl.dropboxusercontent.com/u/659 ... hance.capx
Try my modification samples:
https://dl.dropboxusercontent.com/u/659 ... actus.capx
https://dl.dropboxusercontent.com/u/659 ... hance.capx
Preparing a pipe puzzle template:
AkshayKumar = spam
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You can use family for that :
Great list, I will look them as inspirations for future shoot 'em up creation.
Match detection only mechanic:
Let's start simple. Right now this is simple enough for starting point: https://dl.dropboxusercontent.com/u/659 ... touch.capx
Some parts are easy enough to create, such as bullet behavior that can be use for moving part and other is Touch object for triggering input. The rest would be more building the mechanic & interaction via event sheet.
Was jittering occur on camera or character? You can use distance comparison (or value) whether character and camera are close enough to turn off lerp on camera and vice-versa.
There is already a template within C2 itself. File > New > Template: Physics Catapult, if you are looking for angry birds like example.
Perspective viewport is where player need to focus (left corner). Other viewports are use for reference and visualize the logic.
Member since 22 Feb, 2012