Old attempt for basic rhytm/fret game: dropbox.com/scl/fi/2lywembb3q061s5drr8wm/fret_touch.capx
Hit & miss event should be separated so you won't mix them under same repeating condtion.
Hope my formula gives you an idea:
Interesting topic even drag me to make these boxes switching position in motion: dropbox.com/scl/fi/rvxhnj1k54pyfed6n04a9/BOX_switch_position.c3p
Well my approach use a list which UID & position stored.
R0J0hound I think it's wrong link you provided that was shared in other topic.
You can enhance more by using mesh distortion and maybe artificial wind.
Use physics to simulate the motion:
construct.net/en/forum/construct-2/how-do-i-18/go-cape-physics-character-170408
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str(char1.HP). Just FYI in Construct 2 user can't rename animation to just a number while in C3 it is permissible. So in C2 the name with number must followed by alphabet for instance 1a, 2Big, etc.
Yes it is possible to play animation based on variable value. Make sure to use str to call the animation.
For example:
+ System: Trigger once
-> Sprite: Set animation to str(Self.num) (play from beginning)
Here a simple way: dropbox.com/scl/fi/fggremv7plyxtzxzdwryo/text-to-dropdown-list.capx
Something like this? ---> dropbox.com/scl/fi/v58szr2xu5zohw86yqeu9/selection_rectangle.capx
Is there any specific reason why you need to doing so? I believe there is more effective way to deliver certain task done.
Member since 22 Feb, 2012