I want to make a scarf for my game, i can do it on animation but that will take so long and also not that good. I want a scarf that made using construct engine itself. is it possible?. if yes then how to make it ?.
Use physics to simulate the motion:
construct.net/en/forum/construct-2/how-do-i-18/go-cape-physics-character-170408
alextro
Not what i wanted it to look like but it work so Thanks.
You can enhance more by using mesh distortion and maybe artificial wind.
Here's a test using verlet physics since I've been using that a lot lately. Looks more like a pony tail, but if using a distort mesh stretched over the points it may look better.
dropbox.com/s/niureg675c6ae8h/scarf_verlet.capx
Further test adding wind and air resistance. Events got a bit messy. Not super happy with the wind.
dropbox.com/s/37fi58li47jpspc/scarf_verlet_wind.capx
There are probably other creative ways to make more appealing scarfs.
R0J0hound I think it's wrong link you provided that was shared in other topic.
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Ah, thanks man. That's at least the second time i've done that this week. Link fixed now.
R0J0hound
Very cool! I made this small change so you can have square scarf pieces that adjust their width and lenght to the next piece. Looks pretty cool!
Here's the capx:
1drv.ms/u/s!AuQM7MihYyx4pMJ9EB4iZgf-jrLeVg
Good stuff!