alextro's Recent Forum Activity

  • FUnny enough, seems I found near correct equation for rope pin movement:

    https://dl.dropboxusercontent.com/u/659 ... _rope.capx

    Still not perfect needs some work though.

  • Due to inaccurate picking condition in previous version, the required state was not trigger properly.

    Fixed the problem even it runs at solid 60 fps at slowest machine (my netbook).

    Tetriser

    Report again if you still found a bug

  • Sure I am glad if I can provide a solution.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • korbaach Thanks!

    Please re-download again the link, not much change just forgot to include a variable as condition at event 13. There were a chance in previous version that after user connecting blocks then make tapping fast repeatedly, the blocks won't fall. Now it fixed

  • The wait is over. As promised here the source for line matching:

    swap_line.capx

    Working perfect with canceling route feature & scoring system. All under 50 events!

  • It just how the condition should arranged in that order within same block condition, with 'Trigger once' put at very bottom. With this setup the action will execute once, each time the condition met.

    Say that you want to add value to a variable each time sprite1 (and it's instances) hit sprite2. So if the sprite1 overlap sprite2 at one time, the action will trigger. Another time they overlap again, the action will trigger again.

    It will be different if you put 'Trigger once' at very top order. Try it by yourself

  • Indeed I did that in my working capx which is inspired from Doraemon Gadget Rescue.

    Here a preview:

    Still working on the sample, move onto spawning system. So wait untill I finished the capx and I'll share the capx.

    (Struggle on finding the most efficient way to build entire system)

  • You can modify some events to meet your needs. Just in case, I will create another demo file to showcase how filling empty space works.

  • Draw connection link between sprites:

    If you want to immediately re-spawn after block being destroyed, see my example here:

  • hmott

    Indeed it help me alot to understand to synch json data with dictionary object. Well explained.

  • This is must be what volkiller730 mean:

  • zikdot

    Shouldn't be a problem, once destroyed system will add a value to the score. Might be it would be something with collision event. To anticipate speedy object doesn't detected collide with other object, I usually use overlap test:

    Sprite1 is overlap Sprite2, Trigger once >> Destroy Sprite1

    Put 'Trigger once' after 'overlap'.

alextro's avatar

alextro

Member since 22 Feb, 2012

Twitter
alextro has 40 followers

Trophy Case

  • 13-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x4
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x6
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

27/44
How to earn trophies