This one might fit your needs:
For further assistance you can just PM me if you can't show you current work here. Because what you might think about with my own though could be different. Couples of years ago I might just like you, uncertain about how to write the code down to achieve specific result.
Or if you want to recreate Airscape style: https://dl.dropboxusercontent.com/u/659 ... vzone.capx
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Dice? Here the sample with dice animation: https://dl.dropboxusercontent.com/u/659 ... _dadu.capx
Quite the same when there is only a text and no sprite. Glad I'm not creating text adventures though.
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Done some workaround of your file. Not as smooth as you may expect, due to obstacle pattern concern.
https://dl.dropboxusercontent.com/u/659 ... e_rev.capx
I was able to make the segments follow correctly, but it will not be suits the game you want to achieve.
Me too. I made prototype platformer that utilize wall slide, wall jump, analog, anticipate & tolerance jump. I think we share the commons thing here.
Responsive and intuitive control is all the way.
Ah my guess was right. You didn't made axis locking too strictly to give player some flexibility. I love clever control & subtle mechanic behind it.
Nice game mechanic, makes me want to invent new puzzle game. I noticed that when starting to sliding into one axis then decided to drag to another axis, the active sliding axis change to that one. Is it extra feature ?
You mean the straw like segment or the rounded one? The basic idea is to utilize spawning "dots" as head's traces.
Kinda working with simple approach and without pin behaviour. You can modify the rest to match your needs
source file: https://dl.dropboxusercontent.com/u/659 ... snake.capx
Member since 22 Feb, 2012