alextro's Recent Forum Activity

  • Please check my example that showing how touch speed affect object movement:

  • Ah I see. Little bit hard for mouse to swipe out. Maybe add some trails following the triangle as it moves.

  • Is this somekind of pathfinding demo? Not sure if there is an instruction to play it. Maybe some items on screen, wall, power up.

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  • Hi YoHoho thanks for your interest to this thread

    Yes I have been doing some observation to many puzzle games especially match-3. Each match-3 games share common things, yet they have different feel when you play them.

    For example Candy Crush need the player to swipe over 2 pieces meanwhile Farm Heroes has more flexible control, swipe or tap both are working. Combo/special piece also has different rule. Some games will transform a piece into special one and some other will just add extra attribute into a back plate.

    So I pick some features from one and some elements from other and make it my own. The core system alone is complex, changing main rule would be broken some mechanics.

    What can be customize are layout design (play-shape arena), score goal, item goal. change graphics (obviously). I would like to add level editor but it is more important to ensure stability.

    Next update: combo pieces for extra crush!

  • Doing some graphical things & continue perfecting the gameplay.

  • I have looked at the capx and it is hard dealing with familiy when you are using DragDrop behaviour too.

    So we need extra condition dealing with this behaviour to make your code works with some modification.

    For some reason family instance variable doesn't work like I expected. But I manage to work around the code:

    snapping_back

    Deck snapping is working now. Hope it helps.

  • Demo update: fix diagonal movement >> updated link is always in first post or click here

    Took me quite extra time to solve diagonal movement to get correct. The trouble comes when it come to picking which block need to slide down and fill the empty pad or which direction a block need to slide to. By utilizing negative value (-1) this problem is handle elegantly that acts as a switch & chooser

    So by applied this method gives us more dynamic slide movement since there is a cance to pick left side or right side.

    This one I called a candy machine

  • Not yet garyrossiter . But if you curious, I made graphical theory to start with:

    That's it what I can show you for now

  • Maybe some penalties if player hit wrong color block many times. And would be so much better adding up effects for richer experience.

  • Need to make sure every process visible visually.

  • Take your time and you will start to understand your stuff as you worked for each project even the simple one.

  • Skifu

    I don't understand.. You said you need to make the ball move in curve and it will moving fast or slow depend to the touch (swipe) speed.

    My example showcase these mechanic, you just need to make it simpler than mine.

    So what exactly you want the game behave to?

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alextro

Member since 22 Feb, 2012

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