alextro's Recent Forum Activity

  • Let's start small from early simple mechanic to more advancing progression. Since this is sharing process, latest update capx will be in latest post

    Start with shoot projection: shoot da babble.capx

    no variable so far

  • Candy Can Combo — Now for sale in the Scirra Store!

    Live demo: https://candycancombo.netlify.app/

    https://www.scirra.com/store/royalty-free-game-templates/candy-can-combo-1663

    <p>Ever dreaming creating puzzle match game with Construct? Is it possible to create one without using extra plugins?</p><p>Absolutelty! Now you are able to create professional match-3 just within few steps.</p><p>Design any puzzle sets you are always dream of. Lay some pads and set the goal. voila you are ready to play testing!</p><p>Features: </p>

    • no need for extra plugin
    • manual & auto candy placement(pre-laid candy or auto random)
    • fast & smooth candy movement
    • Accompanied with decent graphics
    • responsive swap control (tap or swipe both work)
    • auto border generation
    • auto spawning point
    • auto shuffle
    • iterative scoring multiplier
    • chain & combo mechanic
    • special candy for more extra crush
    • destructible back-plates
    • level progress saved in local storage

    <p>In short, all common features you can expect from most match-3 puzzle game but with an ease to create your own level design.</p>

    Use this topic to leave comments, ask questions and talk about Candy Can Combo

  • This_update (close to release):

    • Mission/objectives at initial level
    • Brought up some menu & buttons
    • Added "Level World" screen to choose a level.
    • Added up soundfx to give gameplay feel.
    • Simple level progress save

    https://www.youtube.com/embed/3Kk8sLCUARg

  • This possible-swap sensor approach proven to be more efficient than previous one. Glad some sensors were reduced.

  • Seems useful, Glad to know this utility exist.

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  • imothep85

    Ah yes that caused by random candies at start of level. I made the system better, user can pre-laid candies as they wish. You can partially put candies and the empty places will be taken by random candies. Full or not is up to user how they arrange those candies.

  • Red is easy to look

    Green is more strobing

    Blue feels more safe

    Orange gives more energy

    Brown is warm color

    Black is just good to go

    Combine colors to get certain effect. Opposite colors give contrast & separation, Analogous colors are easy to match. Playing with saturation make the shading deeper.

  • imothep85 Thank you for your offer. I'll just use my assets for this template apparently. They are all made in vector in term of process.

  • Thanks Check again the demo that come with new looks.

    demo update : replacing dummy graphic with decent one

    Separate boards ? No problem special candy can reach them.

  • Very motivated words !

    imothep85

    It's been very long development started as a someone request. I thought it will be not this long but I ended messed up with the code.

  • Breaking some plates can be fun too.

  • Update demo: Candy_can_combo

    • introducing special pieces result from horizontal/vertical match 4, cross match, any match 5
    • showing clue after more than 2s not touching any piece

    Everything seem fine at this stage, might release this puzzle template soon this November.

alextro's avatar

alextro

Member since 22 Feb, 2012

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