I'd like to mention Grandia for battle aspect that might inspired turn based system in Children of Light.
But my best all of time JRPG goes to Chrono Cross, I even create a fan's art. Take a look:
Interesting.. someone need to recreate this in Construct.
Godot theme, well you judge it: godot engine theme
Theme is updated to match current Godot syntax highlighting.
update #6
Make'em drop ---> shoot da babble07.capx
almost getting there, need to evaluate some parts.
Nice blog as a gamdev journal
I learn that in many puzzle games the use of flood-fill is a common things. First you need to find out how to detect adjacent piece with same type.
R0J0hound has provided examples for that matter.
Here an example :
https://dl.dropboxusercontent.com/u/659 ... ttern.capx
See my posting below to get an idea how to reflecting bullet:
viewtopic.php?f=180&t=164607&p=996119&hilit=bubble+shoot#p996119
I believe it's not too hard when you understand how to utilize loop. A Bullet usually move in one direction at certain angle. So a swarm of bullet spread from one point to point. Same principle with 'seeking bullet' too, only the angle of motion were updated each time.
I should make an example though, maybe tomorrow.
Here an example already exist:
https://dl.dropboxusercontent.com/u/659 ... aving.capx
https://dl.dropboxusercontent.com/u/659 ... ssile.capx
There is already an example:
or this one:
Well from what I can see that in disabled events the action little bit different but not big deal. You just can send your capx and I will investigate it for you.
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Have you set the layout event sheet to the correct one, not another sheet?
Guess what these buttons for
update ver 0.98
Member since 22 Feb, 2012