Thanks guys, was sketching on a game where something like this would be nice. Will make sure to try you suggestions when I start building it.
Like a beam that adjusts it self if something is put between the beam emitter and its target.
well I don't have any music in the game yet, it broke all audio and soon after the game crashed. This was while using the developer app though, later I will test with a compiled apk.
That depends on what wrapper (cocoonIO or Intel XDK) you will be using since appodeal doesn't work with CocoonIO.
Have anyone experienced in game audio being broken after dismissing an video ad using cocoonIO ?
I don't see how I could optimize "when button is pressed -> play sound" xdk or cocoon is irrelevant, xdk has less sound lag.
I just tested one of my smaller projects with cocoon.io and the result is not very good. The sound lags by about 0.3 seconds and just moving one small sprite makes the fps drop through the floor! Intel XDK has much better performance until ads are implemented, then the audio breaks completely. So as of right now there are no usable ways for exporting to mobile. The need for native mobile exporters is getting more urgent every day!
Yep that was way easier, now my headache is gone Thanks!
This video shows what I need to do:
Just can't figure out how to do it
Thanks for answering However, the jigsaw game is nowhere close to what I'm trying to do. I'll keep trying and if I solve it I will post what I did.
Thanks again.
Try undocking it. When docked, cpu is high. Pretty meaningless anyway, as debug is obviously going to use considerably more resources tracking everything.
Try undocking it. When docked, cpu is high.
Pretty meaningless anyway, as debug is obviously going to use considerably more resources tracking everything.
Wow that made it go down to 1%
Thanks for the quick reply.
Develop games in your browser. Powerful, performant & highly capable.
I just installed the latest stable release (r221) and nw13. Now when I continue working on my small project I notice when running debug with nw the cpu usage has gone from around 7% to 20%. Is the new nw really that more taxing on the cpu?
Member since 8 Feb, 2012