boulerzzz's Recent Forum Activity

  • Awesome!

    This was exactly what I needed!

    Thank you so much! :)

  • Hi!

    Does anyone know how I can make a trail effect for a ball?

    Here is an example:

    It's easy to achieve if your going in a straight line but if I have a ball that bounces I can't really seem to get it to work properly.

    It looks OK to just spawn another ball and fade it every tick but I would like to learn how to make a proper trail effect.

    If you know how to do it please share! :D

    EDIT:

    Better Image of the trail effect I would like to learn

  • Hi

    1. Built a simple project in both C2&C3, and used C3 build service to get my signed APK.

    2. Uploaded to google play and pre-launch report shows this warning.

    android:id​/content​/SystemWebView[0]
    

    Here are 2 images showing what pre-launch report tells me

    https://imgur.com/a/gZjfCOV

    Does anyone know why I'm getting this? When I was using C2 I never had issues with cocoon and phonegap. I would like to use this build tool since it saves time if it works!

  • Hi!

    I got 2 questions about exporting to IOS using phonegap. I've been using Cocoon but since it seems like they died and don't update anymore I've decided to use phonegap.

    Tried it first time today and it was really simple and performance was nice!

    There are 2 things I was wondering about though and maybe someone who has been using phonegap longer can answer. :)

    1. Is this the correct way to add splash and icons in config.xml? Found this on phonegaps site: docs.phonegap.com/phonegap-build/configuring/icons-and-splash

    But there were other instructions too that looked different.

    We are using cordova cli 6.5.0, right? When I did the following the icons and splash worked great on my test device (iphone 5 - ios 10.3). But will it also work on newer iphones? It only says "iphone" & "iPhone 6 / 6+" in my config. Do I have to add something else for Iphone 7 and newer?

    This is how I added icons

    <!-- iPhone 6 / 6+ -->

    <icon src="icon-60@3x.png" platform="ios" width="180" height="180" />

    <!-- iPhone / iPod Touch -->

    <icon src="icon-60.png" platform="ios" width="60" height="60" />

    <icon src="icon-60@2x.png" platform="ios" width="120" height="120" />

    <!-- iPad -->

    <icon src="icon-76.png" platform="ios" width="76" height="76" />

    <icon src="icon-76@2x.png" platform="ios" width="152" height="152" />

    <icon src="icon-83.5@2x.png" platform="ios" width="167" height="167" />

    <!-- Settings Icon -->

    <icon src="icon-small.png" platform="ios" width="29" height="29" />

    <icon src="icon-small@2x.png" platform="ios" width="58" height="58" />

    <icon src="icon-small@3x.png" platform="ios" width="87" height="87" />

    <!-- Spotlight Icon -->

    <icon src="icon-40.png" platform="ios" width="40" height="40" />

    <icon src="icon-40@2x.png" platform="ios" width="80" height="80" />

    <icon src="icon-40@3x.png" platform="ios" width="120" height="120" />

    This is how I added splash

    <!-- iPhone and iPod touch -->

    <splash src="Default.png" platform="ios" width="320" height="480" />

    <splash src="Default@2x.png" platform="ios" width="640" height="960" />

    <!-- iPhone 5 / iPod Touch (5th Generation) -->

    <splash src="Default-568h@2x.png" platform="ios" width="640" height="1136" />

    <!-- iPhone 6 -->

    <splash src="Default-667h@2x.png" platform="ios" width="750" height="1334" />

    <splash src="Default-Portrait-736h@3x.png" platform="ios" width="1242" height="2208" />

    <splash src="Default-Landscape-736h@3x.png" platform="ios" width="2208" height="1242" />

    <!-- iPad -->

    <splash src="Default-Portrait.png" platform="ios" width="768" height="1024" />

    <splash src="Default-Landscape.png" platform="ios" width="1024" height="768" />

    <!-- Retina iPad -->

    <splash src="Default-Portrait@2x.png" platform="ios" width="1536" height="2048" />

    <splash src="Default-Landscape@2x.png" platform="ios" width="2048" height="1536" />

    Is this how you do it? I did get a warning about a missing 1024x1024 icon when uploading to testflight.

    2 My app did not start at first. It only logged me into game center but newer went from loader layout to the game. I then did some research and replaced the "cordova-plugin-wkwebview" with "cordova-plugin-wkwebview-ionic-xhr" and everything worked fine. Is this something you always have to do in phonegap?

    Just thought I would ask here in case someone could clarify a little bit.

  • radbrothers

    I'm a little bit curious.

    Do you get this in all your apps?

    What plugins are you using? I'm using the Firebase plugin from rexrainbow and cranberrys google analytics. Maybe one of these could cause problems?

  • radbrothers

    Did you find any solution? I've been looking all over the place for the root cause.

    It sucks because Google Play is downranking apps so hard right now because of this! Android vitals does not really give any helpful information about the issue either.

    Maybe we should just kill the app when it's suspended? That should solve this shouldn't it?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for the fast reply Ashley. Nice to hear C2 does not use any wake locks. Then it must be something I have done in my events that triggers this or a 3rd party plugin i'm using, correct?

    Here is a graph from my android vitals section showing the issue in one version of the app.https://imgur.com/a/t1NLMuj

    This shows something in my app keeps the cpu active in some devices when it is in the background.

    BTW. This is only happening on devices running android 8 (maybe google only monitors this in the latest android though?)

  • Hi guys!

    Since some time ago google ranks apps according to the performance. You can check how your app is doing in the vitals section in developer console.

    I get a really high value in the battery section (0.5% & lowest 2%) and google is telling me to do something about it. What can I do to decrease this number? How can I even detect what is wrong?

    There is a cordova plugin to disable wakelocks right? Should I use that plugin to solve this issue somehow?

    Any help is appreciated!

  • HI GUYS!

    Just finished my game Word Challenge! Below is a video of the gameplay! The objective is to find all the hidden words by using the letters you are given. Try it out if you like word games! It´s really fun and challenging! :)

    Subscribe to Construct videos now

    GET ON ANDROID

    https://play.google.com/store/apps/details?id=com.rosendal.wordchallenge

    GET ON IOS

    https://itunes.apple.com/us/app/word-challenge-anagram-games/id1322308718?l=sv&ls=1&mt=8

    HOW TO PLAY

    • The aim of this wordpuzzle is to find the hidden words.

    • Swipe the letters and link them togheter to type.

    • Each word can be used only once per round.

    • Longer words give more points and increase your time remaining.

    • Sometimes you get a bonus question. Answer the bonusquestion to get extra points.

    MULTIPLE LANGUAGE SUPPORT

    • English

    • Français

    • Deutsch

    • Svenska

    • Русский

    • Suomi

    • Română

    • Norsk

    • Español

    • Български

    • Türkçe

    • Italiano

    • Nederlands

    • Dansk

    • Polski

    • Slovenčina

    • Íslenska

    • Català

  • It turns out the GA C2 plugin does work with Cocoon after all!!! While I was testing they were having technical difficulties with data processing or something (they put an announcement up), so there are longer than usual delays of several hours for stats to be shown in the 'live feed'. But when I got up this morning I can see all the stats from my tests yesterday.

    So happily I can confirm that GA C2 plugin works with Cocoon :

    Hey Artpunk what plugin did you use in Cocoon when compiling? I can't install the "cordova-plugin-gameanalytics" plugin. Cocoon throws an error saying “Uh oh!

    “....cordova-plugin-gameanalytics/GameAnalyticsCordova.m” already exists!” when I add it.

  • I have the Browser: On back button -> Browser -> Close

    Wonder if that works on all devices tho since this user insists she can't close the app...

    Whats the difference between closing the app by pressing the "home button" or the "back button"?

    Also if the user has a device that only got the soft buttons (the touch screen buttons on the bottom of the screen, no physical buttons). If those are hidden during gameplay. How do they close the app?

  • Hi guys!

    What is the standard way to close an app on android?

    I though you just press the "home button" or "back button" to return to the home screen. However I received a mail from a user who said she has to restart the phone in order to close my game. I had about 10 friends test my game and they all closed the app by pressing the "home button".

    This user said she is using the Samsung Galaxy Tab A6.

    IF anyone owns that device could you please try and download my game and check if you can close it?

    Link to game: https://play.google.com/store/apps/details?id=com.rosendal.wordchallenge

    Do you need to make a in-game "close app" button?

boulerzzz's avatar

boulerzzz

Member since 21 Nov, 2015

None one is following boulerzzz yet!

Trophy Case

  • 8-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies