Olgoth's Recent Forum Activity

  • Lo primero que se me ocurre seria añadir otra condicion en el evento que establece cuando el jugador sufre daños, por ejemplo que el boss no solo conecte con el jugador pero que termine X animacion o quizas: Jugador no se defiende + Boss play X animacion + animacion play X frame. Donde la ultima X seria el ultimo o anteultimo frame. En teoria deberia funcionar. Es medio complicado sin tener un capx de referencia, pero es lo que entendi por lo que escribiste.

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  • No problem, happy to help!

  • Hello there, If you are talking about a HUD (like the 3 hearts in the video or a score) :

    Make a new layer on top of all the others and set it's parallax to 0,0.

    Next create all the HUD related things in that layer, in this case I guess it would be the sprites of your buttons.

    Finally, select those objects and give them the behaviour "Anchor"

    I hope you find this helpful and good luck!

    PD: Any HUD related objects must be inside the margins of the window size, otherwise you wont be able to see them!

  • I'm not sure if he's talking about the destruction of the object OR the animation of the object being destroyed. Also that object that you want to destroy, it moves? are there many of those objects in each layout?

  • Hi Megatronx, Is something like this what you are looking for?

    https://www.dropbox.com/s/qf88r9zb2bfwn24/mouse_sustitution.capx?dl=0[/code:2mlr4vg8]
    
    Basically you create a second "mouse", if the real mouse is still visible I guess you could make "at the start of layout" > mouse > Set cursor style > none.
    
    That way the mouse would be invisible when it overlaps the game window.
    I hope it helps.
  • Can someone tell me how isometricplayer can overlap the collisionhouse sprite but cannot "walk" over it? Seems like just the bottom part of the isometric player colides with the collisionhouse sprite.

    If you open the sprite "isometricplayer" and go to the colission poligon you will see why

  • Create a variable (lets called it "ammo") and set it to 5

    I guess you already have an event for shooting, go there and add the effect "substract from variable".

    Basicaly what you want is to substract 1 from the variable "ammo" every time you shoot.

    Then you should have another event so when "ammo" gets to 0 the reload happens.

    Im not sure if thats what you are looking for.

  • No problem, I would like yo help you more but textboxes are not really my thing (atleast right now). But there has to be a way! So good luck!

  • Certainly I dont have the latest, I think I have "v0.12.0 (Chromium 41)". It doesnt appear in the About of Construct.

  • You mean the red sprite? that one should not be solid, only the enemies body must be solid.

  • mmm, what do you mean with "the latest"?

    Also, exporting it in "kiosk mode" seems to almost fix it.

  • Hello there, Is something like this what you are looking for?

    https://www.dropbox.com/s/5f3cd462j1300rd/layers.capx?dl=0[/code:3h56gxyq]
    
    The variable is a boolean inside the red sprite.
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Olgoth

Member since 5 Nov, 2015

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