Olgoth's Recent Forum Activity

  • Oh no no, the problem is with the exported proyectS, not so much when Im testing them. But as I said, apparently is related to the "every tick" condition. In 1 hour of idle the total ram being used goes from 160 to 230. Its not that much... but having in mind how simple it is: its kinda frustating xD

    Is there a way to sustitute the "every tick"? The only method I found was "Every X seconds" where X would be 0.1 or 0.01 or dt

  • No problem, there is also other way to "pin" the red sprite to the body:

    https://www.dropbox.com/s/oxuo8k22jssal5p/pinning.capx?dl=0[/code:5n5lzxof]
    
    (I used "every X seconds" but you can also use "Every tick")
    
    Hope it helps!
  • Lets imagine that every time you press "G" you gain 5 gold and you get "You gain 5 gold!" in your log ok? Do this:

    1st you create a "Text Box" of the size you want, go to the properties of the text_box and where it says "Read-only" you choose "yes". And "type" to "text-area".

    2nd, go to the event_sheet and create a global variable with the type "Text", name it "log".

    3rd, go to the event_sheet and create a global variable with the type "Number", name it "gold".

    Now you make the condition and the add 5 to the gold variable.

    The second effect: System> add to variable > "log" > and you write ""You gained 5 gold!" & newline"

    This is how it should look like:

    https://www.dropbox.com/s/a6pjvu7fvy27q3a/screen_01.png?dl=0[/code:93idcvr4]
    
    I hope I was able to explain my self
  • Ahmm I dont know how to put this but, you are overcomplicating a lot. If I understood correctly, this is what you need:

    https://www.dropbox.com/s/7oyww0gzz7ocjvk/spritewalk.capx?dl=0[/code:2h4mgja6]
  • Hello there! I start playing a bit and did this:

    https://www.dropbox.com/s/mh1yh1o5zmat035/bounce.capx?dl=0[/code:1z0eeyc0]
    
    You are looking for something like this?
    Of course the red sprite should be set to "invisible"
  • Thanks Carbincopy!

    I leave the capx here:

    https://www.dropbox.com/s/xp2olndc6n51nbk/test_1.capx?dl=0[/code:276gl7eq]
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  • The only thing that keeps moving is the "Tick count". If I remove the only "Every tick" condition and I go to the task manager...only 1 of the 4 instances is constantly eating RAM.

    Yes I have no problem posting the capx, but I dont know If I have to upload it somewhere and post the link or is there other way?

  • I thought about the similitude with Chrome too, I guess having 4 instances is not that bad but...something as simple as this proyect eats around 160mb total....and It eats more and more ram no matter what while its playing

    edit: I wanted to attach the file here, do I need to upload it to mediafire or something?

    Anyway its an almost blank proyect with just "Click this sprite = add 1 to variable" and a textlabel showing the variable

  • I hope this is the right place to post this.

    Hello, I noticed that all my exported NWjs tests not only create 4 instances in the task manager but 3 of them always eat up my RAM constantly until I close the game/test. It doesnt matter if I stop doing things and just leave the game open...It keeps eating RAM (except for 1 of the 4, that one only grows everytime you do something like adding value to a variable).

    So my question: Is this normal? Am I doing something wrong with my proyects? Some bad configuration perhaps?

    Again, this is not for online/browser games, this is for NWjs...deskopt games...just in case.

    Thanks in advance and sorry if my english sounds weird, its not my native language.

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Olgoth

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