sleepingpanda's Recent Forum Activity

  • Ok, guys! It's time for me to present my upcoming game:

    Baby Dino Adventures – A cute platformer in which you help a baby T-Rex find his parents.

    Free prototype playable on:

    🏠Itch.io

    ⚡️GameJolt

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    Screenshots

    Info

    Back in Summer 2017, I released my first game called Bikosaur.

    With Baby Dino I'm trying to tell the story behind it.

    I started working on the game for one year now.

    I did a major update this past week-end with a lot of changes and enhancements.

    I decided to start a thread on this forum so you can follow my progress until the big day.

    I plan to release the game first on Steam, then Xbox One, and then on mobile.

    I'm quite unsure yet about when, but it will probably be by next year.

    For now if you could already give it a try and send me your feedback, it'd mean a lot to me!

    I'll try to keep this thread up-to-date with my upcoming progress.

    Cheers!

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  • Oh, dear Lord! An octocat on our desktop computers :D

  • Hey, guys!

    I released a touch-friendly dpad template for free on itchio: 🕹DPad Template for Construct 3

    c3p file, sprites, and .ase file are included

    - - -

    What the hell is this?

    This is a free Construct 3 project with a touch-friendly 🕹DPad controller.

    This C3 project is very tiny so that you can easily add it to your existing or new project.

    It only uses ~15 lines of events, the Touch behavior, one variable for debugging, and the new built-in function.

    Ok, but why?

    I'm currently building my 2nd game which a cute 2D platformer called Baby Dino Adventures.

    A lot of people are expecting the game to be released on mobile, so I started to make it touch-friendly. I really wanted a DPad controller for the game, so I started creating one, and here we are.. 😄

    So, what's included?

    Downloadable zip file contains:

    1. a .c3p file which you can use with Construct 3 to try the demo, and copy/paste code/assets into a new/existing C3 project;
    2. a .ase file which you can open in Aseprite to see/edit DPad sprites;
    3. a .gif file which is an export of the .ase file in case you don't own Aseprite, and want to edit DPad sprites;
    4. all exported DPad sprites as transparent png's.

    Final words

    I hope those assets will help you.

    I know it's not a lot stuff included, but I really wanted to keep it as simple as possible so that you can use it straightforward into your Construct 3 projects effortlessly.

    ✌🏼🐼

    – Antoine

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    I'm still busy building that level selection map for my upcoming game Baby Dino Adventures.

    I finished the camera mechanic this week, and I'm now very busy building the World 1 map. You may notice some strong references to my favourite retro games Yoshi's Island and SMB2/3 which is clearly intended.

    I'm mostly using the tilemap behavior to create this, except those happy clouds which moove with the bullet behavior, ofc.

  • Long time since I posted a video here of my progress on Baby Dino Adventures development.

    Well, I've been busy on levels selection, and transitions recently.

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    Still a lot to do, ofcourse.. But it's so fun to play around with Tilemap behavior which is quite new to me.

  • Well, I'm going to have a very deep look at your plugin since I really want to publish my next game on Steam with achievements.

    Thanks for this gem, and those detailed explanations!

  • Everytime I'm getting stuck on something in Construct 3, it happens that there is a System expression I didn't know about... Ha ha. ^^

  • Hey, guys! My first game is on Instant Games since June this year.

    I didn't know about this thread... I should spend more time on the forum, I guess.

    Bikosaur

    Genre: Runner

    Description: Infinite 2D horizontal scroll game. Rex is a dinosaur that rides a bicycle. Help him feed his family by collecting as many steaks as possible.

    Link: messenger.com/t/bikosaur

  • I backed you project a while ago, and I'm so excited to about the end result! Congratulations, guys! <3

  • Great news, Toby! Thanks to keep us to date.

  • Hey, dude!

    Just wanted to pass by and say it's so nice to see your progress.

    All animations looks really smooth. I'm wondering how many effects are you using on objects, haha.

  • > fredriksthlm but actually I remembered you had a specific button for the shortcut... maybe I played your game is some testversion then :D

    Ah, yes! I removed the button since latest release, so that's why you probably saw it.

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sleepingpanda

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