Gigatron's Recent Forum Activity

  • Hi,

    This time i will share with you a vumeter fx;

    You can make easy vumeter with changing fx options, the

    .capx is forked from Scirra Analyzer fx so you must use .capx file to

    make your vumeter;

    Requirement :

    Audio plugin from scirra, imported music file in C2 and need vumeter fx

    i've made inside your project; Look inside .capx how it's coded;

    This fx cut Sprite and add gradient with top and bottom colors.

    demo here ;

    http://gigatron3k.free.fr/html5/C2/FX/vumeter/

    and Fx with .capx here :

    http://gigatron3k.free.fr/html5/C2/FX/vumeter.rar

    Enjoy

  • > > This is exactly what i want, do you know how can i achive this effect?

    >

    > https://www.construct.net/en/forum/extending-construct-2/effects-31/effect-texture-mixer-113727

    >

    > Download it in this post;

    Thanks a lot, can i use this on C3? or only c2?

    This is for C2;

  • > Ok here is another fx wihout Nes filter it's just Game boy emulator fx,

    >

    > Options are : Mode dither : 1 ;2 or 3

    > resolution eg : 0.001 to simplify text reading for you

    > intensity eg:1 you know the intensity factor of fx ;

    >

    > So please download and test this one at :

    >

    > http://gigatron3k.free.fr/html5/C2/FX/gboy.zip

    I downloaded the new effect, and here is the result:

    https://imgur.com/a/70S5EnS

    I apologize, but it looks like it's a bit less readable than before. There's a lot of black pixels showing up, even when I mess around with some of the settings. It looks really nice in the editor, though.

    Please send me this picture without fx needed for test or the .capx , with

    the resolution you use exactly like your game etc...

    Regards

  • > What effect are you used (ness game boy or ? ) and what's the issue ? So please send picture of the problem.

    >

    > Will correct it asap;

    > thank you

    I'm using the gameboy filter. Here's a link to two examples of this happening in my project:

    https://imgur.com/a/B5cz8A5

    It's not really a bug, but the filter tends to make all my text look bad or nearly unreadable. I'm not sure how to fix this, since the filter is applied to the entire layout.

    Thanks in advance.

    Ok here is another fx wihout Nes filter it's just Game boy emulator fx,

    Options are : Mode dither : 1 ;2 or 3

    resolution eg : 0.001 to simplify text reading for you

    intensity eg:1 you know the intensity factor of fx ;

    So please download and test this one at :

    http://gigatron3k.free.fr/html5/C2/FX/gboy.zip

    Hope it's ok for you now;

    Regards;

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  • I've recently been using this effect, but players are saying it makes the text difficult to read when applied to the whole layout, and doing it on a per-layer basis lags out the game. Does anyone have a solution for this?

    What effect are you used (ness game boy or ? ) and what's the issue ? So please send picture of the problem.

    Will correct it asap;

    thank you

  • This is exactly what i want, do you know how can i achive this effect?

    https://www.construct.net/en/forum/extending-construct-2/effects-31/effect-texture-mixer-113727

    Download it in this post;

  • I was always looking for some effect like this in construct!

    https://www.shadertoy.com/view/3tlXDS

    Hi , this shader use buffer and multi texture iChannel0 - 1 - 2 ;

    in past i converted something similar but ... you can find in effect list ;

    if you really want this one , i can convert it wiht 1 texture and color blend.

    First of all c2 use 2 texture one for front and the second for back this is the reason why we can not use shadertoy 4 textures based shader;

    I think it's sound like this one ;

    http://gigatron3k.free.fr/html5/C2/FX/tmixer/

    Regards

  • Gigatron, thanks for your reply. Thumbs up for you working & learning as hard as you do. I feel your fire here in germany. If you ever are in my region, you will be served a coffee or tea and a cake!

    :) Thank you very much ; I will contact you when I take a tour in Germany..

  • Any plans on releasing Shadertoy plugin soon? Gigatron

    Also there was a windows standalone that would converted the shadertoy plugins to c2 effect,is this still on hold or do you plan to code it further?

    Sorry to answer late, i was on vacation somewhere in europe; I will publish the plugin very soon;

    The other shatertoy to c2 converter was writen with an old version of delphi;

    but i would like to convert it to C# luangage , i must learn this C# quickly; need for my professional work.

    Regards

  • It's ok. All the demos work fine for me. The problem appears after I apply effect in the C2.

    Here is the the fx, install it and try if it's ok ..

    http://gigatron3k.free.fr/html5/C2/FX/seasc/seafx.zip

    I am waiting for your feedback ... and i go to drink coke :)

  • bangoo ; is this demo working for you ?

    http://gigatron3k.free.fr/html5/C2/FX/seasc/

    After that i will publish the corrected fx ... the problem was i hope :)

    glsl Mix command .. with vec4 !

  • --- The only problem is with the blue gradient that appears and bounces on the screen.

    This is not a problem ... i have the same thing ; so

    I know the problem for you , i will take a look seascape.fx to fix the issue you have.

    Be patient ;

    Regards

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Gigatron

Member since 8 Jan, 2012

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