Gigatron's Recent Forum Activity

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  • Lovely work, thanks a ton! This'll be a lot of fun to play around with.

    I've got one last question (that I think I know the answer to, but might as well ask the fx guru). Is there a way to change the... "direction" of the Z direction in the effect? In GLSL dirZ controls forward and back away from the camera, but in C2 dirZ sort of goes from top-left corner to bottom-right. I'm guessing this is a limitation of C2 shaders?

    I ve used Z rotation to rotate texture diagonally and not camera depth;

    rotation function used in this shader on x,y,z;

    DirZ like you said is the position of the camera if i am right;

    Regards

  • Now it's getting really cool. Thanks so much for your work!

    Hmmm 15 parameters is quite a lot, though it would be really useful to change colors in the editor. Is it possible to make the input a text line instead of a number value? Something like

    Color 1: (255, 231, 234) Color 2: (30, 255, 90) etc.

    Then it won't take up 15 lines for each RGB value lol. I just don't know if that's something C2 effects can do.

    This is possible with C3 not for C2 wich accept float value per/uniform

    The color option was asked long time ago to ashley but he never included

    this on C2.

    C3 use color uniform with vec3 and in editor or events you can change the

    color by requester or with events.

    You can modify colors directly in fx file or include 5*3 uniforms//

    However i release this free fx now ;

    http://gigatron3k.free.fr/html5/C2/FX/tkboom.rar

  • Oooh I didn't think of making it value instead of time based. That's a good idea, gives some more control of the fx!

    I don't know if it's possible, but can you also add adjustable parameters for sphereRadius (line 34), noiseAmplitude (35), paletteFire (99, this is more like 5 parameters haha) and displacement (119)?

    Maybe also "rotate" at line 78, but that isn't so important a value I think.

    With those params this shader would be epic!

    Some parameters are now included; First of all ;

    Speed

    Rotation X,Y,Z

    Explosion seq, sphere radius, and noise amplitude;

    There are 5 colors table here this mean 5*3 uniforms needed if you really

    need them i can include all colors table;

    http://gigatron3k.free.fr/html5/C2/FX/tkboom/

  • Hi i have started with the second fx ;

    Demo is here:

    http://gigatron3k.free.fr/html5/C2/FX/tkboom/

    The explosion sequence is based on value and not timer , in this case

    you can control the sequence like you want.

    Just 1 parameter define value for exp sequence if it's ok, i will release

    the fx, it's free.

    Regards

  • I was looking around the web for various action-y shaders, was wondering if there's something like the two below available, or if they can be made.

    https://www.shadertoy.com/view/llj3Dz

    https://www.shadertoy.com/view/ts23RK

    Also saw this one and thought it'd be great to have cause of all the values that can be customized. Not sure how feasible it would be to make though.

    https://www.shadertoy.com/view/Xd3GWn

    Hi the first and the second : OK i think

    The last one is maybe with using computed vec2 noise hope so;

    ! silly commented shader ... glsl quick conversion here ; :))

    http://glslsandbox.com/e#62436.0

    second is here : http://glslsandbox.com/e#62437.0

    I am sure the first one is on my SSD ... but must find it;

    Do yo really need those shaders ?

    Regards

  • Gigatron made it by the way.

    Hi this fx is old, but reviewed faster than light alpha added to bypass

    black color;

    Here is the demo , the thex is behind the rays to show if it's working;

    http://gigatron3k.free.fr/html5/C2/FX/sbeam/

    And normally the fx is here :

    http://gigatron3k.free.fr/html5/C2/FX/spectrum.rar

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  • Hello Gigatron, great effect and thanks for sharing!

    You are always the first to like the effects i made or convert . You are nice and i'm glad you like it.

    Best regards ;

  • Lezz bump this: Yay, no chance to get to him. Has anyone found this FX on the net or in this forum?

    Sorry i can not find this fx ..i ve got 500 fx but the name is different of dust. If you really want this fx i can extract the fx from demo .

    ** Edit .. i found it; the name is "Oldschool demo7" so you can download here;

    http://gigatron3k.free.fr/html5/C2/FX/c2dust.rar

    Regards

  • Hi i want to share gradient map fx for C3 , quickly coded with localserver;

    Demo was crased during preview (playing song failed) i've lost project with C3 stable release. However you can look

    demo here it's same fx as for C2.

    http://gigatron3k.free.fr/html5/C2/FX/xcmap/

    You can download this fx for C3 at :

    http://gigatron3k.free.fr/html5/C3/FX/gradientmap.zip

    Hope this fx will usefull for someone around this galaxy.

    Regards

  • Let's stay with Construct2 until 1/1/2021.

    This fx still old but not sure if it's released or not.

    Display gradient or not adjustable gradient color starting in right/middle/left and then apply gradient map to texture.

    If you are interested please look the demo here ;

    http://gigatron3k.free.fr/html5/C2/FX/xcmap/

    and download fx here : http://gigatron3k.free.fr/html5/C2/FX/xcmap.rar

    Regards

  • totoe

    Today sad news for C2 FX. In the past when C3 came out I tried to make effects, it was very hard because you had to reload the page hundreds of times to make an effect work. Now maybe Ashley worked to make fx easy.

    I will STOP working with C2 at 01/01/2021 :)) until there you will see more shader fx for C2 :)

    and start to study C3 deeper with Chrome/Firefox dev tool to make fx for C3.

    Regards

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Gigatron

Member since 8 Jan, 2012

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