Jase00's Recent Forum Activity

  • I think the effort and love put into the 3D stuff is amazing and I think it's turning out to be a really great feature - the tutorials and math explanations and everything is extremely interesting and I can't wait to set aside some time to experiment with it all - I did originally think similar to Ribis with the whole "seeing updates and it's more 3D" but now that it's clarified that Construct 3 will still primarily be a 2D engine, I'm glad!

    Oh yeah, like the mesh stuff, layout editor stuff, 3D, none of that is high priority to me personally, sure - but it doesn't matter that I think that way, or if anyone else thinks "3D is top priority" or whatever - it indeed is what the suggestions platform is for. I should get voting!

  • Where Ribis says they would like more focus on the layout editor, that's something that many people would agree or disagree. I'd disagree myself, I'd focus on more additions to event sheet view. But yes, loud and clear, you cannot please everyone, totally fair enough really.

    It's nice that 3D won't be the focus imo, but it's also sort of confusing. What if people subscribe for the 3D features and find that they remain primitive and will not be expanded on? I mean I guess they can unsubscribe , but I guess I'm missing the point.

  • I do empathise with both Scirra and Ribis. On one hand, 3D is cool and always been a repeated request!

    But a few things I've been thinking lately :

    Scirra always said they're aiming to make the best 2D game creator, is their goal also to do 3D now, or just "simple" 3D is the limit?

    I thought this would be simple 3D at the start, for like background effects and such, but then the 3D camera object appeared, seems like its been focused on quite a bit!

    If this 3D stuff attracts new customers, what happens if their voices are louder than the people that use C3 for 2D? Will we just see updates mainly for 3D and occasional side things for 2D just because that's what people are loud about?

    If being loud and having many people ask for something is a way to get something implemented, then why isn't "native" ever considered, or console exports similar to chowdren being developed in house by Scirra? If its because Scirra is a small team, then why did Scirra take on 3D suddenly? (Note: I don't mind about native or game consoles currently, but it's a very common request from everyone else).

    Also, it's hard to retroactively use 3D stuff in current projects, I could use it for backgrounds or effects, but I see people making FPS demos and stuff, it's like a whole new genre that Scirra kinda has to support.

    Usually something so big would be left for third party plugins, and there are a few 3D third party plugins for C2 and C3 (granted that Scirra supporting 3D gives third party devs more functionality to implement their 3D third party plugin). On top of this, I hope we don't get told "you must use 3rd party plugins to be able to import 3D objects" or something, because if the dev moves on from their plugin, Scirra won't be able to help out with any game-breaking issues that might appear in future C3 updates.

  • Do you access Construct 3 in Chrome? What is the website you see in the address bar when you have Construct 3 open?

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  • Yeah, that's what Remote Preview for NW.js is for.

    Ah amazing, thank you! I should have read that entire thread, I assumed it was all about using C3 in NWJS rather than having only the preview in NWJS.

    I'll try it out later!

  • Ayy,

    I have a Nwjs-heavy project, and I have been using the NWJS C3 to work on my project, which has been working very well for me, but I'm getting very unpredictable crashes as of recent months.

    The crashes cause C3 to never open again in NWJS (c3 silently closes on startup) until I delete construct3 in the appdata folder to repair it, causing me to need to install plugins again, login again, only to have the crash happen again randomly (sometimes the crash happens immediately again after clearing my appdata and logging back in, even without third party plugins installed).

    The crashes occur when a popup window is created, whether it is within the project (e.g. Popup the "Find" bar) or when clicking preview. The crash is a silent crash that just closes all of NWJS without giving me a chance to save. I don't have enough info for a bug report, and I also don't know if Scirra would be able to do much about nwjs specific issues. As you can imagine, it's really frustrating to use NWJS in this manner.

    Sooo, as Scirra intends C3 to be used in Chrome, and I do not get this crash in chrome, I was thinking, is there a way to load remote preview URL in NWJS? So then I can use C3 in Chrome, but test the project in NWJS.

    I understand that I'd need to update the package.nw with the newly generated remote URL each time I use Construct 3, but that's absolutely fine by me. I just want stability and no silent crashes.

    I tried installing nwjs, taking a package.nw from an exported project, editing the package.nw to point to the remote preview URL, and the ran nwjs, and it loads up the "loading remote preview" window and Construct 3 seems to detect this, but once it fully loads the remote URL, nwjs goes to a black screen.

    Any hints or tips on what to do would be greatly appreciated!!

  • Lol 6+ years ago I joined a college (in Epsom, UK) for game design, and it had Construct 2 as its main software to use. It was great, I was already an avid user of c2 and had projects to show off already 😎

    Then I dropped out of college opps

  • Sure!

    I choose Construct 3 because:

    The event sheet editor

    Lol there's other reasons too but it could be argued that Gdevelop have similar aspects.

    I like how close Scirra interacts with the community and I do think they are very passionate and knowledgeable.

    I like the multiplayer plugin, which for some reason gets a lot of hate, but it works extremely well and easy to use.

    I like the way construct 3 feels UI-wise and the structure.

    Performance comparisons would be interesting, but I wouldn't have expected too much difference between construct 3 and gdevelop, maybe in certain areas but there'd be a more dramatic different when comparing one of these engines to something else. Scirra have had an opportunity to reinvent their runtime engine after making construct 2, so I assume they have designed construct 3 with performance and efficiency as top priority.

  • On a slightly related topic - Howcome it's rare to see Construct mentioned on reddit in /r/gamedev?

    I always see godot mentioned, gamemaker occasionally, but construct is rarely mentioned. When it is mentioned, its usually someone asking "what engine should I use? Unity, gamemaker, godot, construct?" and noone ever offers an opinion about Construct.

    I don't often see clickteam fusion mentioned nor gdevelop either.

    I wonder about this, especially considering the recent blog post about performance between gamemaker vs construct 3, which made gamemaker look a lot more antiquated compared to the modern construct 3.

  • To be honest, I check out Gdevelop every now and then, and the same opinion pops up in my mind each time I give it a try:

    Clunky/Busy UI - too many options displayed when you're creating events and such, just feels a bit too all over the place. Maybe it's a learning curve thing.

    The other thing - I always try to add a text object to set it to the current FPS. In construct, you'd simply add a text object, and then the action "set text to: fps", done.

    In gdevelop, I never figured out how to find the equivalent of "fps" in expressions - maybe I'm an idiot but it seemed so intuitive to find within construct (construct had all math/system/time related things in the "System" object).

  • EDIT 1:

    Oh my gosh I don't understand. I spent the entirety of yesterday using popup windows and such, with r260 and NWJS v54, previewing over and over, closing the preview popup over and over, all working fine. However, today, I open C3, same exact versions as yesterday (r260, NWJS v54), made some event changes, clicked "Preview" and then C3 silently crashed when trying to open the popup window for preview (I only made a few changes so I didn't lose much work thankfully).

    Then beyond that, every time I try to re-open C3, I cannot use preview or popup windows at all unless I clear the appdata folder.

    I'm quite lost at the moment with this but if I gather more info to make a bug report, I shall, but damn it's frustrating how random it feels.

    Original post:

    Just an update:

    With r260, If I use C3 in NWJS v54, it works fine and I can use popup windows without C3 closing silently

    I updated to beta r261, still using NWJS v54, and I got this crash again when using popup windows, so again I had to clear my appdata folder, and start over again.

    I will make a bug report when I have time to mess around with this and get finer details, but for now I'll stick to r260. Just posting in case anyone else encounters this issue and needs a workaround!

  • quackgyver I agree that this is unusual! I often move and drag "else" events all over the place and I have never encounted this. I tried to reproduce this but cannot - If I had a red "else" and delete the previous event's condition that causes the "else" to be red (e.g. have an else below a "for each" loop, then delete the "for each" condition), then the else fixes itself.

    How did you get this else to be like this? What happens if you dragged it somewhere else, then back to below this event, does it fix itself?

    The only "Else" oddity that I have seen is when you have a disabled event with a red "else", it will refuse to run your project (even though the entire event is disabled). Makes sense generally, but you'd think it'd ignore the disabled event.

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Jase00

Member since 5 Jan, 2012

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