Jase00's Recent Forum Activity

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  • I'm subscribed to work on a Android project only. I avoid using third party plugins at all, just so that I can have full compatibility and avoid any weird issues, but this thread makes me worried that when I start testing APK exports, that I will encounter many problems and will need to spend a lot of time fiddling with the scripts options/Web worker options, debugging and testing why I get different results in an APK vs Chrome, etc.

    I really hope this doesn't happen, otherwise I'll be thinking "Why did I subscribe to C3 when I could have just continued using C2 which didn't have these issues when I exported APK files?".

  • How does one create a custom theme in C3?

  • Fair enough, thanks for the reply, I was mostly curious if it was potentially going to be added.

    Cut and paste is painfully slow (In the example I gave with 10 actions and moving the 5th action to the 4th position in the list... this would be so many repititions of "long-press, cut, long-press, paste"... only to move an action up by 1).

    I understand C3's mobile support is supposed to be for basic touch-ups... I suppose thats why I wish I could drag n' drop events and actions, to "touch-up" my events. To me, reordering events is more "quick touch-ups" than writing out expressions or using the image editing stuff, which all works fine on mobile.

    I understand UI is extremely complicated... I assumed "all the code is already there", so I thought it wouldn't be a matter of writing a huge chunk of UI code, but maybe it's just adding a Boolean here or there to check if your touch is within an area of the Event Sheet View, and then checking the boolean and if true, then use the "Touch Scrolling" code, else use the "Behave as Mouse" code. Perhaps I misunderstand and that a physical "touch" is not compatible with the "Behave as Mouse" code or some other unexpected reason.

    This made me check out GDevelop as this is the only comparable product I could think of (A Game Development HTML5 app that works on mobile), and turns out that GDevelop allows you to drag n'drop events, but not actions as far as I could see.

  • Multiselection is a "nice to have" imo, but not crucial.

    I mainly was curious if this stuff was incoming due to the recent update making changes to touch/pen.

    I feel there's an easier approach than needing to heavily modify the event sheet view, but maybe I am missing something. There's already a dedicated global "Mobile mode" that allows the windows to pop out from the sides of the screen, so I'd have thought this wouldn't affect the general desktop user.

    What about a scroll area on the left side of the event sheet view that scrolls JUST like it does when using touch, but then the rest of the event sheet view is treated as a mouse with click/select/drag? For a sacrifice of squishing the width of the event sheet view slightly, it would grant fuller functionality.

    E.g. In Construct terms: if touch.x < viewportleft()+64 then "SCROLL" , else "BEHAVE LIKE MOUSE (I.e. Tapping would select, dragging would drag the events/actions)

    I like to think this would be relatively straightforward to implement as the "touch scroll" code already exists in c3, as well as how mouse behaves within the event sheet view.

    You could scroll with your left thumb and you could hold onto a drag with your right thumb and just drag n drop like you would with a mouse.

    If it's complicated then I will stop chasing this as it probably is a niche suggestion that won't get much attention, I just hoped a basic method to drag n drop could be thrown in for mobile users.

  • Well like, actions specifically - if you had 10 actions in an event, and wanted to move the 5th action to the 4th place, you'd have to cut and paste each action 1 by 1 until its in the correct order.

  • I gotta say, the recent update really gets my hopes up that maybe scrolling/dragging events in the event sheet view, might actually become a reality. Even a clunky solution would be used a huge amount by myself.

    ... Is this on the cards at all?

    Being able to drag events, in any way even if it's clunky (but at least possible), feels like the last hurdle to being able to fully using the event sheet view on mobile!

  • I was wondering about this a couple of months ago too.

    I understand that it's a tricky thing to implement, but I do wish something like a toggle button could exist that switches between "Scroll" and "Drag n' Drop" mode, anything would do, I'd use it a huge amount.

  • Thanks for the info! I gather this means that photon is a paid service that is more easy-to-use but less flexible (I.e you cannot control who receives messages; photon just broadcasts everything out)?

    I was under the impression you could setup a "dedicated host" type of setup with the Multiplayer plugin too, I thought running an instance of your Construct project on a server or a computer that is permanently on, would act as a sort of dedicated server.

    Do a fair percentage of people struggle to connect to the Scirra multiplayer signalling server?

    Very interesting nonetheless, having more options is always good!

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  • I see "Photon" mentioned often. I use the Multiplayer plugin when I make online games and have never really looked into Photon - Are there any notable pros/cons to using Phonton?

  • You could delete the LiteTween behaviour using C2, then load your project in to C3.

    C3 has an official Tween plugin, so you could recreate the missing events afterwards.

    It's a bit tricky doing this blind, but you could open C2 with the original project, then do a search for "LiteTween" and then have C3 open at the same time to compare and re-add events.

    I mean, the OP of this post is clear as anything - The GIF shows the issue, Sine behaviour + jumpthru on the platform, platform movement on the player.

    It's certainly to do with the Sine platform skipping beyond the player as it moves up, right? - It can't be the player moving too fast DOWN because I think the platform behaviour has stepping and such to prevent this.

    Just from the OP, no detail appears to be missing in this case.

    Thing is, I wouldn't have reported this bug if I encountered it, because I have the strongest feeling I would spend time making a repro c3p file, fill otu everything, make a screenshot, upload it all, post it on Github... then I'd wait unknown amount of days, and eventually get a reply saying "Ah it's complicated" and that's it, no workaround offered or anything.

    This happened with me posting a bug about the Drawing Canvas - an actual feature in C3 is to "Paste Effects into Drawing Canvas"...and it's broken for a bunch of effects. No fix, no timeframe like "This may be fixed in a year, or when we recreate the effects compositor", no workaround (ironically, posting to the forum afterwards, someone from the community offered a workaround).

    I respect things can be complicated, but what would make that whole experience less frustrating would be either: A) If the reporting process was much faster (e.g. reporting directly within C3), or B) If more could be offered if a bug cannot be fixed, such as a suggested workaround or something.

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Jase00

Member since 5 Jan, 2012

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