HolidayExplanation's Recent Forum Activity

  • Can you attach the .c3p file here so I can take a better look then?

  • Do you mean this?

  • Step 1 - Green: Add a new Video Object to the layout

    Step 2 - Red: Upload your file (mp4 format with standard codec)

    Step 3- Blue: Set the name to the name of the file you uploaded, for example fileName.mp4, it needs to have mp4 on the end

    Make sure autoplay in properties is enabled

    p.s. You can use the other 2 available video formats too, I just took an mp4 file as example. If you need to convert your file to one of the 3 formats, I recommend this site: online-convert.com

  • Well I got no clue how this would be possible, but what my idea is basically; When the player clicks with the mouse on a word like "stick" in a Text/Input object's sentence, it gives him multiple options like 'break it', 'pick it up', 'destroy it' and then you could click again on 'pick it up' or any of the other options. And is there a way to highlight clickable words? This all would be doable in pure js and css I'm sure, but it's just not an option.

    Tagged:

  • Well that's kinda stupid :/

    Thank you for the info =]

    p. s. I accidentally posted on c2 forums since I was browsing it, so I can't use a plugin

  • First I tried with lerp, but that didn't work good of course, worth the try.

    Second I tried with 8 Direction, didn't work at all either.

    Third and last I tried is by changing the Bullet Speed of the Sprite and moving it every tick at this angle angle(MouseController.X, MouseController.Y, Mouse.X, Mouse.Y). This one doesn't work either as it's just as lerp when it's slow and when it's fast it teleports around which completely destroys my crosshair system.

    I would appreciate any ideas on this as I can't think of anything good that feels like a mouse pointer.

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  • Should I be using the same Scml object (and Spriter animation file, Spritesheet, .scon file) for all tree, grass, plant animations etc., or one for each of those object types?

  • I only use a Sprite for the Spriter object on the Player, I'm not sure of the performance impact of using another sprite for each Spriter object I would have, since the pinning and just having double the amount of already lots of objects a survival game would have. What's your view on this? I'm not very experienced when it comes to these things. Which would be more efficient? The new Sort without the family or one with a family where each Spriter object would be pinned to another sprite?

  • kidswithcrowns Do you know of any way without the family? Switched to Spriter, some objects are now Sprites because they have to be and some SCML, so I can't really make them be together in one family

  • Well as I was recording and exporting, then importing this for the forth time it worked... I always did the exact same process, even exited Spriter after each try and now it worked. The .scon must've been a bit buggy for some reason, because I've noticed that the last time I exported the .scon with the SpriteSheet, it was 0.7kb larger than any of my last attempts. Only thing that was different is that I made a completely new directory for the exports (for the convenience of the video). There don't seem to be any more issues since that. Thank you for taking the time to reply!

    About the browser versions; If I want to access a new version I just directly enter it via editor.construct.net/r135. I manually put that /r135 in.

  • After following the tutorial on C3 Spriter animation importing (here: construct.net/en/forum/construct-3/general-discussion-7/spriter-c3-addon-1-12-2019-upd-130240), I still can't get the animation to work. When I preview it, the animation doesn't get drawn.

    Project file: ufile.io/2dxsu

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HolidayExplanation

Member since 27 Sep, 2015

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