Velojet's Recent Forum Activity

  • If you want C2 to display a list of available servers, i.e. a lobby, you would have to code the display logic in C2 and then store the list of servers in a server where anybody can query the list.

    Thanks, juantar, for a good overview of how multiplayer games can be made available over the internet (as opposed to over a LAN).

    For those interested in the nuts and bolts of implementing a lobby server, here's a good practical article. To quote from the intro explanation of how a lobby functions:

    "A lobby is in essence a collection of players and a collection of games. Each player may be in one or more games, and each game may contain one or more players. Players should be able to create, join, leave and start games, and they should be able to see which games are already available and which players are in the 'room', although this is simply a case of allowing the UI to see that data. A lobby should also fire events when players join or leave the server, or the state of a game changes (i.e. a new player joins, or it moves from setup to 'in play'), so that a UI can know when to update."

  • Damn! Five more days to tweak and futz and generally waste time <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • danny:

    I can recommend Electric Plum's iPhone/iPad simulator.

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  • ... If creating a circle in Gimp is frustrating you i think you should not start photoshop either ...

    Creating a circle in Photoshop is easy-peasy (Marquee tool). See this page of my Platform Tutorial for examples.

  • yes, would it have to be the whole layer? when I looked it up it said that characterized by rotation was the definition ...

    Well, Rule 2 of the Rotary Competition (and that's what this thread's about) says:

    "Every game must make use of the system 'Rotate layer' or 'Rotate layout' actions. It must be an important feature of the gameplay and not just added on as an afterthought."

    Sorry - your spinning ninjas look good (by looking bad).

  • this would count as a rotary game right? ...Hmmm. Not obvious that you're rotating the layout or a layer. It just seems to be sprites rotating??

  • this would count as a rotary game right? ...Maybe it would, but I can't tell - your URL gives me a 404 error. Please provide a clickable link in your post.

  • ... Current server is in UK, the new one is in New York City ...h well, that explains the "interesting results", of course.

  • Auckland, New Zealand

    ping scirra.com: Average = 334ms

    ping 69.9.34.100: Average = 241ms

    Interesting results so far! Faster for scirra.com within Europe, but the reverse outside Europe!

  • kiyoshi

    Thanks for posting that link! A very interesting read, indeed. My take on it:

    The problem isn't so much the instability of the basic web development components (HTML5, CSS3, JavaScript, jQuery ...), which have all reached an acceptable degree of stability, as one of having to contend with:

    1) Patchy browser support

    2) Immature tools (but Construct 2 is well on the way in the gaming development niche, yay!)

    3) Inexperienced developers - and here the author of the article shows that he's still got a way to go himself e.g. he complains about crossbrowser issues (his "biggest nightmare") but he apparently hasn't heard of Modernizr, which deals very effectively and transparently with these.

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Velojet's avatar

Velojet

Member since 22 Nov, 2011

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