devilsgarage's Recent Forum Activity

  • Hi Tom,

    May I please get your help addressing this subscription question. I already own a yearly subscription plan on my email account. I'd like to purchase a monthly subscription plan for someone on a different email id.

    1. Can I use my same account and buy that plan?

    1A. Will purchasing this plan overwrite my current yearly subscription plan?

    2. What are the steps of gifting a plan? I'm unable to find this information in the FAQ.

    3. Once the plan is gifted, can the other person see the plan details (billing address, payment details)?

    Thanks,

    refer old post: https://www.construct.net/en/forum/construct-3/general-discussion-7/buy-license-someone-else-159632

  • I was absolutely pumped to discover that Construct is the second most popular game engine among all the tagged games on itch.io! This is a huge testament to the power and accessibility of Construct, and it fills me with joy to see such a vibrant community of Construct developers thriving.

    https://itch.io/game-development/engines/most-projects

  • Try Construct 3

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  • Hey guys! I'm currently working on this game (GO TO HELL) follow some printscreen.

    Subscribe to Construct videos now

    Follow us on our youtube channel: youtube.com/@gotohellthegame

    That's some solid labor of love!

  • I love that game image! Nice work 👏

    I finally got my steam page approved and my steam capsule finished on my Goldbox inspired crpg.

    Link to Steam page if anyone is interested in old school rpgs.

    https://store.steampowered.com/app/2752020/Lair_Of_The_Leviathan/

  • I may not be the most qualified to answer this since I am not a programmer. I am positive that there are folks who will correct me, but I will try my best by writing down the pseudocode of what you have posted here.

    This is what the code reads like

    When the game runs - it runs through these instructions just once.

    1. it loads the global variable called 'scoreboard' and assigns the value 0 to it

    2. it loads the second global variable 'meters' and assigs the value 0 to it

    3. the system then runs its first event. The condition is if players y coordinate is less than 0, then tell the system to overwrite the variable 'meter' with a whole number.

    4. As long as Y is less than 0, the run the second condition - If the variable 'meters' is greater than the variable 'scoreboard', then tell the system to rewrite the variable 'scoreboard' with the value of 'meters'

    (i.e if meters is 3, rewrite scoreboard to 3)

    at the same moment of time, update the object "spritefont_scoreboard" with the new update score.

    Now, all these insurtcions are being execuited once. This means that when you run the game, these instructions just run one time only.

    I believe what you need here is a way for the system to check these conditions every x seconds and see if anything changed.

    My suggestion is to add a event condition on the top (line 24)

    System - check every 1 second (or even lesser if you need your game to update faster)

    and then add all those conditions from 24 to 26 under this condition

    What we are instructing the system to do is - for every 1 second, check events - is player's Y less than 0, if less what is the value of the meters (round to a whole number), check if meters is greater than scoreboard, if yes, update scoreboard with the same value as meter, and update the spritefont object to display this

    Now to address your second question - to add +10 points when the player collides with an object

    You can just write that as a separate event - if player collides with an object = add +10 to the scoreboard.

    this does not need to be in the events that you already have.

    Explanation:

    the variable scoreboard is getting its updated values from two places - one is if the player has collided with an object (+10) and the second one is if the meters variable is greater than scoreboard

    I'm a very visual person, so here's a mock of what the code would look like

  • Thank you for the link to your folio

    I will definitely bookmark this post for the future :)

  • This link might be a possible start on how to export your game to windows

    EXPORTING TO WINDOWS WITH THE WEBVIEW2 WRAPPER

  • Thank you! Spot on 👏 This color pallet is based off the Pico-8's Secret Color Pallet

  • mOOnpunk, nice work on that map manipulation!

    Here's my concept for a prototype I've been chipping away at

  • I love the quality of your works, especially the Star Trek game!

  • Hi RainbowKicker.

    Can you post a few of projects you worked on here, or a link to your works online?

    Another note: your twitter or discord links may not be working correctly.

    Thanks!

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devilsgarage

Member since 16 Nov, 2011

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