Ashley, the issue with this is that there over 10,000's sounds that sit on a private server. Currently the audio files are dynamically called to the game through an XML and played through the "audiostream" extension, which works by playing the audio through an URL, but currently with very bad lag on iOS devices.
Is there a way that i can grab selected audio files through this XML and import them to the game (maybe through the invoke download action) in order to play them just like normal audio files?
Is this possible?