lincolnsalles's Recent Forum Activity

  • In fact I would think to optimize well before 1 GB. In fact, I'm always thinking about graphics in terms of how to optimize. One question: is the estimated use of V-ram in debugging the stage Image memory?

  • Thanks for the reply. I Will try Later. Anda I Will answer here

  • Hello. How do I create a shot just like the r-type, which has 3 different sizes depending on how long you keep the button pressed? There are 3 different shot sprites depending on how long you keep the button pressed. Also, each of these 3 shots has a different damage. The smallest causes less damage and the larger more damage. And there is also a bar that grows as you keep the button pressed. I don't know if they ever asked that, but don't find

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  • Thank you very much. You really helped me a lot, this group is amazing and we can learn everything we want, I believe. I had actually read about making hierarchies in the layout itself, but I didn't think it would make a difference from action by event. In my case, the action of creating the hierarchies by event only worked if I placed an instance of the object in the layout. But that way the hierarchy really stays anywhere and still saves events. Very effective. Thanks.

  • Hi. I created an example of the problem, but I must be really missing something, probably. I created a layout called bank where I placed the player object made up of 3 more parts. I also created an event sheet for the player only. And I created another layout called phase 1, where I put an event to create the object that should be created with the parts. In this layout I also refer to the player events spreadsheet, which is where the player hierarchy creations are.

    I was wondering, should I create these hierarchies in each layout? Like creating a function out of it and calling it in each layout?

    What is really working is putting an instance with all the parts in the layout that I want to appear, then it works. But if I just create at run time without an instance in the layout, I don't create with the parts.

    To summarize the problem: in the stage 1 layout, when I create the player object it does not come with the hierarchy parts. There is no such instance of the player in the stage 1 layout, only on the bank page.

    Follow the attached example.

    https://drive.google.com/file/d/1tg-9jvhY_1iGOigh-_aNt-HZGO0aq31K/view?usp=sharing

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  • Hello. I still haven't figured out how to create an object in execution time that comes with all its parts (I created a hierarchy and container but it didn't work). I am creating objects composed of several parts, but I am leaving them in the object bank. When I create them in other layouts they don't come with all the parts. How do I do that?

  • So, this program that you mentioned is the one I mentioned above that I already use. I thought he didn't support non-Latin characters, but he does. The point is that it doesn't come naturally when you choose the font. You have to go to the windows character map and choose character by character from the font, in the case of Chinese it is too much character. But I got the Russian, which are few. Anyway, I will give up Chinese, otherwise it will complicate everything. Thanks

  • Perfect, I had just discovered this in the post below the forum. Thank you very much, you are absolutely right. I will have to change the code for my entire menu, but it is necessary.

    construct.net/en/forum/construct-2/how-do-i-18/selecting-uid-109870

  • Thanks for the answer.

    I found out that it is because I have 18 sprite source objects so far. Each menu option is a different source sprite. I could use buttons, but I'm using sprite font. This is normal? In another layout I tested it with just one font sprite and it dropped to 1.5 mb.

    Maybe I could use just one sprite font object, and copy multiple instances. But I wouldn't know how to reference them in the code.

  • Thanks for the answer. It actually uses 1 mb of memory in an empty layout. And I have one with several objects and background, which is 1.5 mb. So I would like to understand why the sprite font takes up so much. But in the end I shouldn't have to worry about that, right. I would like to keep things absurdly optimized in terms of images in the game ...

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lincolnsalles

Member since 16 Aug, 2015

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