TELLES0808's Recent Forum Activity

  • You can pin him in rope style.

  • This is just to maintain a registry

    and

    You don't have problems with your project.

    This is the procedure for the bug

    -Start a brand new project.

    -Create a tiled background.

    -Save the project in folder.

    -Close C2.

    -Open the project.

    -Create another texture.

    -Save it in CAPX file.

    -Save in folder but on new clean folder, not the first one, for example.

    Check the texture folder, it's missing the first texture and there is only the second, added while the software is running.

    It missed to import to the CAPX the pre existent textures and saved on the CAPX only the new texture added when you opened it.

    Close the project and try to open it again, it will give you an error, telling you it's missing a texture.

    Take care about new textures when working with projects in folder, if you save your job in CAPX after importing a new tile object, all the others will be missing on the CAPX and you can lose your project.

  • Ashley, finally I did a procedure for the bug!!!!

    Start a brand new project.

    Create a tiled background.

    Save the project in folder.

    Close C2.

    Open the project.

    Create another texture.

    Save it in CAPX file.

    Save in folder but on new clean folder, not the first one, for example.

    Check the texture folder, it's missing the first texture and there is only the second, added while the software is running.

    It missed to import to the CAPX the pre existent textures and saved on the CAPX only the new texture added when you opened it.

    Close the project and try to open it again, it will give you an error, telling you it's missing a texture.

    That's it, I was not going crazy =D

  • You can do a math, on the FAQ, search for the space dude game, from Kyatric, there have a dialogue system using arrays.

  • And if you want, you can draw a GIF and import it directly to C2 and use it as a movie ^^

  • I prefer to use a mask around the bomb and check if it's colliding with the object, the mask can be pinned to the bomb and still invisible.

    The bounciness and density will make the rest ^^

  • On the collision with the portal, save the speed and acceleration, change X and Y, restore the speed and acceleration. ^^

  • the maximum size is 2048x2048 pixels, up to this, think in slicing it.

  • I can say another way, just use masks, make effects over them, so, if you wanna hide one part of your map, just play with the effects ^^

    It's like World of Warcraft used on the map, you discover the area and it hide the overlapping image ^^

  • Hello folks!

    This question is more about maintain a code clear and make easy the translation for future purpose.

    What method do you use for games using more than one language?

    I was trying to use Ajax, calling each file with a sufix (pt-BR, en-US, etc). It would work great, and the player will request the dialogues only when necessary, saving space with unnecessary data inside the game (it's good for large RPG games).

    But, it stuck on the preview mode because you can preview the text only after exporting, or using a server (Ajax with apache) or with "Access-Control-Allow-Origin: *" (I didn't this last way because my short knowledge about programmation, no idea of where implement this line, lol....)

    Another way (maybe not the best way), is using webstorage.

    Do you have implemented it already? How did you handled it?

  • well now we should use the import files features of c2 so that it will work in preview mode.

    The preview mode doesn't work because because browsers or server (I don't remember) block ajax's cross domain requests unless the server sends header that allow it.

    But using the import files, the files are exported when preview in the same place as the script and accessible via localhost.

    Should update my old capx maybe...

    Thx buddy!

    The cross-domain AJAX restrictions and how to work around them (including in preview mode) are described in the AJAX manual entry.

    Ashley, I had read the "Access-Control-Allow-Origin: *" on the manual, but still not figuring out how to configure it to send the following HTTP header.

    I tried these steps, with the conditional "When in preview":

    • Writing it on the first line of the txt;
    • Posting, with Ajax, "Access-Control-Allow-Origin: *" to "Localhost";

    Stupid tries, no idea of what I'm doing =\</p>

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  • everyday, ^^

    I'm very compulsive with the best performance of my equipment.

    Solved, was something weird with the chrome.

    Thanks everybody who take a time to help here!

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TELLES0808

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