I'm having serious issues with sound sync because of fps and it's variation.
Well, I'll handle the sound sync later, but to start the solution, C2 can handle the limit of FPS?
Why of it? I'm running the project on a laptop, where it show average 60fps, but on my gaming computer, it's near of 200fps, the animation finished 3 times before the music..
Yes, I'm using .dt for everything, and maybe time scaling it would work, but I don't want go this way at this time.
Do you know any magic to keep the frame rate at 60fps or less?