GenkiGenga's Recent Forum Activity

  • Good job with this Ranma - i have played similar games and this one stands out from them.

  • Im not sure i exactly understand what you mean but you can make a "group" in your event sheet, then set it to activate/deactivate through system commands.

    So it becomes while "group" is active ==> Do what you want.

    When "group" is deactivated ==> dont do those things.

    Not sure if it helps just giving it a crack lol.

  • You could give pacman a chainsaw and have him wall running like the Matrix. The ability of the AI is literally only limited by your imagination.

    You can check the arcade and creation section but C2 is still pretty new - maybe you can make the most complex game first :)

  • No errors here - it worked brilliantly! No noticable slow down. (That demo has really come along by the way!)

    It seems too good to be true - Is the exe wrapper really here already?!

    You move too fast!

    *W7-64b

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  • No - thank you, this really opens the doors to what i thought was achievable with animation at this point in time.

    Im fairly sure all of my questions would be answered with some digging, (when i finish this demo of mine i'll sit down and go though it all).

    Mainly i was just curious of the weight of the plugin itself and to make sure it wont make the game unstable by implementing it.

    6 dollars well spent! (6 Dollars? you guys are generous!)

  • Amazing, ive been animating in photoshop and I really hadnt realised how quickly all those frames can add up.

    Glad to hear it will be available for C2.

    I do have some questions but right now im not in a rush to use it. Would you prefer more to show support early? Because to be honest ill happily pay full price on release.

  • Its awesome Zdzich,

    Not a fan of using the diablo2 music/sounds but im guessing it was just placholder anyway.

    If you do this with the free i can only imagine what your capable of with the licenced.

  • Nice work Zapmore,

    Excellent use of music - it all ties together well and didnt become repetitive for me at all, really well done.

    Your game is a lot of fun, the stages are well thought out - it absolutely require you to stop, think and proceed carefully.

    However - your game is also BIG on speed and reactions. I didnt paticularly enjoy this mix of elements because it basically meant that I had to play the same stage many times. Once slowly and thoughtfully - then a bunch of times trying to do it at high speed.

    I think that the idea of actually getting medals is GREAT - but i dont think they should be required to pass the stage (by doing so I feel your limiting your games playerbase to those with quick reactions). If your set on keeping that mechanic i would suggest raising the time allowance for bronze.

    Stage 3 was amazingly hard (If not for testing and feedback purposes i would have stopped playing on this stage - I had passed it ok, but getting 28 seconds wasnt easy! Infact I felt lucky to get bronze!), maybe it should be pushed back a bit as the next couple of stages werent that hard.

    Still, good work so far!

  • Haha, it seems I didnt make it hard enough! :)

    I wanted to make sure there was at least 2 ways of doing it - but damn!

    All sounding good, ill be happy to validate again and even add a couple more entries (at least) before the close date.

  • My pleasure Intrepid.

    Re the icons, I am a little colour-blind with a couple of shades - when rotate layer (4) was not usable in the level it looked the same colour as 1 to me (though if your making it not selectable it wont be a problem).

    Agree with the RMB too. Look forward to the update :)

  • I understand what you mean. Maybe i made a bad example - allow me a second shot (My only interest is to help btw i hope you dont find this combative).

    Imagine that you pick up your controller and the directional pad is on the other side of it instead. Sure you could get used to it - but that will require some patience. I just think its risky to go with a button setup that is completely different from most web games in its category.

    I would say the same thing if you were making a first person shooter and not using ASWD for movement.

    Oh and about the wall stickyness i think it changed colour as i was in-between layers but to be honest i cant remember exactly!

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GenkiGenga

Member since 20 Oct, 2011

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