GenkiGenga's Recent Forum Activity

  • What have you done to space invaders?! Haha, Im just kidding.

    I smiled when I read the description and had a good laugh when I played. For what it is, its great.

  • Thanks mate :) I appreciate it.

    Best of luck with it all marked one. I'd be interested in hearing how you go with it.

  • teahousemoon Maybe I did exaggerate a little ;)

    Its just that once the novelty of making a new game wears off and you lose the buzz, I personally find it really hard to be motivated when progress is slow.

  • I see your point marked one, I agree with you.

    Its hard to argue that a really good 2d game wouldnt be better if it was done in 3d (with a 2d perspective) like Trine.

    But you also have to take other things into consideration before you decide which path to choose.

    With C2 you can complete a commercial project by yourself (in relatively short time frame). The assets are easy to handle and quick to produce. Progress is extremely quick.

    Designing the same game in a 3d engine for commercial purposes, you will need a team (for a much longer period of time). The assets are time consuming to create and tough to handle. You will hit barriers and progress will be slow.

    Im not trying to talk you out of it. If you have the time, skill and an iron will Im sure you will make a great game! Still though, I think the more logical approach would be to make your game in 2d and then approach investors to bring it to 3d for you. It will be the same game after all.

  • No worries ;)

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  • Ahh. Yeah I remember that throwing me in the early days as well! If there is no condition in the event then it reads as 'Every tick'.

  • It looks pretty complicated but cool aswell,

    I like how you have used some new mechanics, I can see what you are trying to do with the combat - keeping players on their toes.

    Looking forward to seeing more.

  • You had me at Lobo, lol.

    Graphically its like Mario - but also not. I like it. It plays really smoothly, like the effects for the trees.

    Really good idea to shoot him out of a cannon to the next stage! Fun!

  • I do, he hasnt been on for a couple of months so I apologise your not sharing this on puporse Rexu,

    Just let me know and I will take it down.

    db.tt/sBazVdpK

  • Urrgh, lost my post. :/

    Summed up : Rojo is awesome.

    1.) the number is the speed at which the balls move (X and Y movement), if you play around with the numbers you can slow them down or speed them up.

    2.) dt is a reliable way to time something so it will act the same across platforms. (If you add dt to a global variable every tick for instance - it will count up like a stop watch). Not sure what the exact dt to time ratio is though.

    3.) Its done in event 1. The X and Y speed are set to variables, and in the events below the balls are told to stick to the X and Y movements of the variables.

  • I cant wait to start using it as well. I like creating animations the old fashioned way but this is going to save us so much time.

  • No problem, just make sure that that paticular animation has an 'animation speed' of 0 (so when you set to a frame in that animation the rest dont play).

    Then when the bullet hits the character use 'set frame' to whichever you like.

    If you had another variable like "DamageTaken", you could set the frame to 0 +Player.DamageTaken

    (0 +the number of damage taken).

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GenkiGenga

Member since 20 Oct, 2011

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