GenkiGenga's Recent Forum Activity

  • Great idea Brian,

    I havent seen anything like that before, Im impressed. My niece would absolutely love that.

  • Hey Spartyon,

    Its easily do-able after you have the basic concepts of C2 down.

    Check the "how do I" section of this forum, its a gold mine. You will find your answers there (to this question and most others that will pop up).

  • Hey hp,

    Once a sound is stopped you can forget about it.

    When you want to play the sound again just call on it using the regular "play sound" action. The play by name is fine too but you have to manually enter the details.

  • You can add a condition to the timing event,

    If kills < 7 : your preferred method of timing.

    Once you have 7 kills it will no longer be less than 7 so the event wont be running anymore.

  • <img src="smileys/smiley20.gif" border="0" align="middle" />

  • No worries Len,

    Thats nice Ramones, much simpler.

  • Hey Len,

    Here is an example that hopefully will help out. You can get the idea of how the picking works and adapt it for your project.

    db.tt/NPkcqk5Q

    Move the left and right arrow to see the overlap number change.

  • The Dev, I know what you are talking about. While I cant point to a source I have heard numbers being thrown around like that.

    Its very subjective, but I think the 50% rule is another way of saying 'sufficiently different'. So if you took inspiration from a source and made it sufficiently different you would no longer need to worry.

  • Nice work Mort. Thanks for sharing this, I might build onto it in the future ;)

  • Loved it, that totally on purpose screen effect is brilliant :)

    So is the game, good job.

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  • Hey darth, you can do it..

    Its probably too hard though to do on your own unless you have experience, or unless you like swimming in the deep end :)

    If you want more info there is a couple of threads you should take a look at. Just use the search box on the site. Others have made some progress.

  • Hey Dakiu.

    Sorry I dont have the function plugin so I cant look directly. But did you know that if you right click on most events, you get the option to "invert" them (make it the opposite rule).

    So if you had a marker where you were spawning enemies, you could invert "Enemy is Overlapping Marker" - which would of course mean whenever the enemy 'isnt' overlapping the marker -> spawn another.

    Another idea is to have them spawning after a set periods of time. Maybe once every 10 seconds?

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GenkiGenga

Member since 20 Oct, 2011

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