GenkiGenga's Recent Forum Activity

  • Hey Hero, the root of your problem is that the cheese has it's collisions property disabled (click the cheese then look at the panel on the left hand side where it says Collisions). This means it wont detect collisions even if you have it coded up in events.

    The biggest tip I can share with you on how to determine if it a user error or a bug is to always start a brand new project when you run into a problem and keep it as simple as possible. If it works in the new project you know you have done something wrong.

    Don't despair mate, it may seem like you are hitting a brick wall now but all the 'failed' troubleshooting attempts really end up helping you in the end to diagnose future problems. Keep motivated and we will see a great game out of you yet I am sure.

  • Hey design,

    If you have it correctly bouncing at the same height what you want to do is have some collision events that when triggered increase or decrease the jumping power based on the previous jump height.

    If you need some help with it, post your progress cap.x and I (or someone else) will set you on the right track.

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  • Looking good Jam, best of luck on greenlight mate.

  • Hey Ian,

    Basically you just need to set up your button from scratch. Start with a sprite image, add logic that covers when you touch the image.

    You will find this and a ton of helpful stuff here:

    (it's in the sprite section : Making a button using a sprite (and handle clicking on it))

  • Hey Gewku,

    Try this example and let me know if you have any troubles incorporating it into your own project.

    https://db.tt/D23KGfv1

  • Ha I understand completely the time constraints of working alone (I think what you have is more than acceptable).

    You mentioned long waiting times to preview, out of curiosity, what is the memory use on the layout the demo is on?

  • Looking really good Drew. Love those animations.

  • Lots of great examples, you can also do it without physics by pinning a detector sprite under your character that compares the angle of the ground and then sets your player angle to match.

  • Hey Nahuos,

    https://db.tt/yQ9CBOeV Here you go. I don't have a lot of spare time today so I have just done UpLeft for you. Let me know if you have any troubles applying the same technique to the other directions.

  • Haha, sounds like you will be a pro in no time <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Without seeing your cap.x it is hard to troubleshoot but I just had a look on the site and this is a good tutorial by AndreasR that you can follow : https://www.scirra.com/tutorials/1461/h ... age-plugin

    Check over the manual while you are logged in and you will rack up some more rep in no time, I think you need about 300 to post links.

  • Hey, you stole my idea!

    Haha <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I guess great minds think alike!

    On a serious note, this might help spark some ideas for smaller games:

    Subscribe to Construct videos now
  • Hey bhain7

    To interact with the Npc's in town you just have to click on them and a member of your party will go to talk with them. You are looking for the innkeeper in the tavern, he offers you quests to venture into the dungeons. Click the start button after the quest information is displayed.

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GenkiGenga

Member since 20 Oct, 2011

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