GenkiGenga's Recent Forum Activity

  • Hey Nico,

    So for a 'text box' object. If you have clicked it and input some text, You can then save it to a global variable (make sure it is a text variable not a number) by just adding an event (or a button) that records the full text.

    Looks like this:

    On Enter Pressed -> Set GlobalVariable to TextBox.Text.

    --------------

    Later when you want to show that variable in a 'text object' it looks like this:

    On condition met (any condition you like) -> TextObject - set text to : GlobalVariable

  • Hey Hiro,

    https://www.scirra.com/tutorials/346/on ... sql?page=1

    Pretty old tute but still works.

  • Hey Crynof,

    If you click on your time object in the layout you will notice on the left hand properties section that it will have a different "layer" to your graphics. This layer is likely set to not scroll (unless you are setting the time to stay in the middle via events).

    You have some options really, set it to (or set up) a layer that doesn't scroll. Give it the anchor behaviour via the behaviours or set it via events using maths with viewport calculations.

    If that sounds confusing then check over Kyatrics FAQ as I am sure you will find your answer there with a helpful example cap.x

  • Hey Curio,

    Add the mouse object to your project if you haven't already. The condition you are looking for will be "Cursor is over object".

    Looks like this:

    1. Cursor is over object (graphic) -> Graphic set frame (or animation) to = what you want.

    Next event below it

    2. Else (from the system menu - the picture of the cog) -> Same graphic set frame to 0 (or default animation).

    This will change your graphic as the cursor moves onto it and flip it back when not touching.

  • Grats and thanks Zenox.

  • Great assets Fhizban.

    Having seen some more of it up close you really do have a lot of good art to offer those on an indie budget. Perfect for fantasy games. Love that dual wielding dwarf in the snow!

  • Very weird... was worth a try I guess. I hope someone can come along and make sense of it.

  • I use photoshop because I am used to it (probably wouldn't recommend it if you don't have some prev experience with it).

    For pixel animations/touch ups though I have actually started to use C2 itself and am pretty happy with the workflow.

  • That was on a fresh startup so there might have been a couple of things still going on in the background to slow it down. I can definitely see the dt moving around (ranging from about 0.016500 to 0.01700).

    Just cleared the cache and tried again and it was smooth from the start now in chrome. Do you possibly have other things running in the background that are taking up too much of your resources perhaps? Maybe that would explain it.

  • Hey Colludium.

    First I tried with an ipad2. Perfectly smooth right from the start (may have dropped to 59 fps at one point but didn't cause it to jank).

    Next on the desktop, loaded it up in chrome and surprisingly - for the first 10 seconds or so it was pretty janky - then perfectly smooth (of note, every time I load it up again in chrome now it is perfectly smooth from start to finish). Tried in firefox, jank for about 2 seconds then perfectly smooth (same story subsequent attempts are perfectly smooth from the start). Not sure what that is about.

    Will try again with a couple more devices later and update.

    (old i7, gtx 660)

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  • Sounds awesome. Very generous of you to share as well!

    Happy for you to post progress here as it can give others an idea of the different directions you can take with it. Looking forward to your first WIP post too because C2 could use a few more card games and you have some interesting ideas for it.

  • Thanks Tobias, really appreciate it.

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GenkiGenga

Member since 20 Oct, 2011

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