Asmodean's Recent Forum Activity

  • Maybe I understand it wrong, but why do you set the boolean to false after the action is done and set it back to true if you want to do the action again?

    System | For each sprite 
             sprite.boolean is On ->  | do action
                                        sprite.boolean=false
    [/code:t1ot89o9]
  • The reason that it doesn't work is if you pick a certain instance in an event you can't pick another instance in a sub event.

    Example:

    Touch | On tap gesture on Sprite

    Sprite | Variable1=0

    ...................Sub-Event | .....

    Only instances from Sprite with Variable1=0 will be accessible in the sub-event.

    If you want to pick another instance you have to use 'Pick all'.

    Touch | On tap gesture on Sprite

    Sprite | Variable1=0

    ...................System | Pick all Sprite

    ..................................System| Pick Sprite where Variable1=1 -> Sprite | Destroy

  • This works fine for me:

    """C:\Program Files (x86)\Google\Chrome\Application\chrome.exe"" "

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  • Asmodean What version of Construct 2 are you using? Perhaps mine is outdated.

    R250 C2

    R80 C3

  • I tried it on my Android OS and chrome browser. Okay... So if I can't use that specific command, is there any other way of saving and printing the entire screen, including all text boxes (which simple canvas snapshot can't do)?

    It works for me with Chorme on Android. I get a save to PDF dialog. It doesn't work on FireFox. I read that it should also work on iOS and Safari, but i can't test it.

    Canvas snapshot works fine here on mobil Chrome and FF. No problem with text boxes.

  • I tried printing it directly from phone to printer using... On Touched Object -> Browser -> Execute Javascript -> "window.print();" .... but nothing at all worked when I tried this method, as if I didn't Touch any object at all... The print options won't show up:(

    Can someone please help me with this issue?

    On which OS and Browser did you tried it? The command isn't supported on all mobil-OS and Browsers.

  • You can use FireFox to look what the cause of the stuttering is. Start your game and press shift+f5 (performance tools) and start the recording, after a short time stop the recording. Now you can see if you have frame drops.

    Mostly it's the garbage collector.

  • Try with:

    System | Every Tick -> Enemy | Set Bullet angle of motion to Angle(Enemy.X, Enemy.Y, Player.X, Player.Y)

    That should work.

    Maybe you have to rename player and enemy into the name of your sprites.

  • In the properties (left side of the editor) of the bullet behavior there is a property 'set angle' set it to 'no' and it wont rotate. You have to click on the sprite with the behavior to get the correct properties.

  • nicklowkcmagic

    set the instance variable to 1 or -1, depends of which direction you want at start. Then change your code to:

    Player | FlipGravity=1 -> Player| SetPlatform gravity to 1500
    Player | FlipGravity=-1 -> Player| SetPlatform gravity to -1500
    
    Keyboard | On space pressed -> Player | Set FlipGravity Player.FlipGravity *-1
    
    [/code:1555fvp9]
  • Have you tried after changing the the size of the canvas to use 'scroll to position'?

    You could scroll half the amount you add to the canvas to the left and top. Then you should be on your old position.

  • There is 'set canvas size to' in the System-Actions. That put the new space on the right side and bottom. Don't know if this is exactly what you want.

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Asmodean

Member since 31 Jul, 2015

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