Asmodean's Recent Forum Activity

  • unfortunately it does not work for me as I would like. It works for me only when I'm on the top.

    As soon as I go down, the enemy is crazy. I only changed the enemy's speed.

    As I wrote. The movement of the enemies are hard coded positions, if you change the position it won't work.

    I changed the example this should work better:

    https://drive.google.com/uc?export=down ... 9Ga5Ifxim1

    I recommend that you try to understand how this works, otherwise it will break again when you adapt it to another setting. I put a little explanation in it.

  • Does that mean that all existing C3 3rd party add-ons have to be adapted to the new runtime? No backwards compatibility?

  • My try:

    https://drive.google.com/uc?export=down ... ChIjxlEols

    I turned the enemy sprite 90° in the sprite editor to use move forward. I turned pixel rounding of for smoother movement. You have to look with the absolut positions if that is OK. The enemies react only every 3 seconds. I recognized that was in you video the same. If that is not what you want change the time or delete it.

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  • You have to call execute Javascript from the Browser plugin with something like that:

    "var myPopup = window.open("""", ""MyPopup"", ""width=200,height=100""); myPopup.document.write("&Score&");"

    Score is you global variable.

  • You could try it with a subliminal message, like Lotus Turbo Challenge 2 on the Amiga from Gremlin Graphics.

    Subscribe to Construct videos now

    -> <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • In NWjs 0.29 is a bug with webGL. If you use 0.29 try 0.28 or wait for 0.30

    https://github.com/nwjs/nw.js/issues/6498

  • Asmodean

    thanks for reply

    and for your advice

    but it did not work

    As I wrote it isn't reliable. If the mobil-Browser is in Desktop-Mode it doesn't work at all. I only tested it on one device with Chrome and FireFox. It works with both.

  • If you run it in chrome you can use the chrome-taskmanger (Shift-Esc) to controll if you have an memory leak. If it increase steadily you have a problem.

  • It works with the 'On collision with another object' . Isn't this an 'Is overlapping' with 'triggered once'?

    The same problem occurs in C3 too.

    However, even if it's a problem with picking it is still a bug. If it's not working correctly it should be mentioned in the manual that OR isn't working reliable.

  • Problem Description

    If an 'is overlaping' event is with other events in one OR-Block, the other events are ignored.

    Is the overlaping event is outside the or-block it works.

    Attach a Capx

    https://drive.google.com/uc?export=down ... 114l0M3Mm_

    Description of Capx

    A sprite that moves from left to right. If it's overlaps an other sprite (wall) or is outside the viewport it changes the direction.

    Steps to Reproduce Bug

    • load the capx
    • run it

    Observed Result

    The sprite change direction when it overlaps an other sprite but ignored if it's outside the viewport.

    Expected Result

    Not ignoring the other two events in the or-block.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)

    Operating System and Service Pack

    Windows 7 SP 1

    Construct 2 Version ID

    C2 R256

    C3 R89

  • These kinds of errors are usually caused by buggy third-party addons.

    Correct, it was my own buggy plugin. As the error message said the flag was wrong. I set world instead of object.

    I never had this error in previous versions of Construct, is this new?

  • I got this error with every capx:

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Asmodean

Member since 31 Jul, 2015

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