Cryptwalker's Recent Forum Activity

    I repeat: €330. I expect this to be built-in. Why shouldn't I? Or do you think I'm asking too much of a "professional" product now? Thought you guys said this wasn't a toy.

    You keep mentioning €330, thats the business license. Unless you somehow manage to make over $5000 then €330 is nothing to even be remotely concerned about yet. Otherwise, you are getting a pretty good deal at only €99.99, which you can upgrade later.

    According to some people here, all the other built-in stuff (behaviors..etc) that C2 already provides actually makes it "less professional" due to it "restricting" you to certain things. But you're asking about a "floating controller" for mobile devices. Are you serious? I'm sure the C2 team can throw in an example for it in their next C2 update, but this is something you can easily put together (since C2 actually makes it that easy) within 5 minutes and apply to your game. Not only that, you can even test it directly to your mobile device right away. Yeah, its that easy for this "toy".

  • I use it on VMWare running Windows 8.1, works great.

  • I sense trolling. Of course, there really are people like that in the world. They never completed a game though.

  • I'm for having native exporting. Relying on 3rd party exporters is an easy way to kinda shift the blame to them if performance isn't up to par as expected. But then again, how much of it would affect the development time of C3? Possibly quite a bit. In which case i would probably be on my way to using something else in the mean time that serves my purpose. But for me, my initial target is the desktop in which C2's performance has been fairly impressive considering its all HTML5. But i can't speak for those building on the mobile platforms though.

    Also, I wouldn't mind having different native platform exporters being implemented over time though. Not everything has to be ready all at once. But if there is a movement towards that direction then i'm all for it.

  • There's also Pyxel Edit for doing pixel work.

  • I've got the demo to Blitz Breaker's PC version over on itch. http://bonchogames.com/blitzbreaker

    I'll be getting greenlight going in the next couple months, will definitely let you know when that happens. Thanks!

    I saw this game a while back on Touch Arcade, look forward to trying it out on PC .

  • Never mind then, I might be the only one... it seems that C2 can handle pretty much anything, its the most powerful game engine out there

    Of course it is. Otherwise you'd be using something else much more powerful, like stencyl or unity .

  • You can find a couple stencyl games here and you can see that they have great performance, I'm not even sure if C2 can handle something like ghost song... (i don't think so)

    So why wouldn't C2 be able to handle something like Ghost Song? Just curious.

    I saw the gameplay on their kickstarter page and kudos for reaching their goal but the game (from what i've seen so far) is nothing out of the ordinary that would require any high processing. Considering that the Metroid style games are a much slower and less action oriented than the Contra run'and'gun types. BTW, the developer did mentioned that he would be switching to Unity for the final product though.

  • Has anyone here played Revolver 360 Re:Actor? I found this on Steam a while back. It's cheap and a crap ton of fun. The revolving concept is very interesting.

    I actually have that game. For some odd reason, i havent played it yet. Now i've got too....looks insane...

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  • Shmup?

    Shoot'em up

  • Ah..... Going to the gym at 1AM is gonna take some adjusting again.

    Happy Ramadan

    Just do it during the day like i do and struggle through the weakness

    .

  • Xbox One and PS4 export

    Ouya Export

    I very much agrees with this.

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Cryptwalker

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