Wastrel's Recent Forum Activity

  • No problems here. r161 seems very stable.

  • : I created a Switch-Case plugin a while ago that I use with a lot of success.

    SwitchCase Plugin

    I hope you find it useful.

  • I think it sounds like a great idea.

    If we can get a Donate Button for plugins, rexrainbow could retire. :D

  • RenatoB, do you have a capx you can share?

  • I use Microsoft Visio a lot, in conjunction with C2, for design and diagramming. I find using the Shift + Mouse Wheel combo very useful, especially when I'm flipping back and forth between the two. I find using the space-bar combo to not be as easy.

    I don't see what's wrong with adding a bit more functionality to the editor. Shift + Mouse Wheel is used in a lot of other applications for horizontal scrolling, including most web browsers.

  • I would like to suggest adding horizontal scroll in the layout editor using [Shift + Mouse Wheel]. This would make it much easier to move around the layout when editing large layouts or when zoomed in.

    I believe this has been suggested before, but I don't recall the results of those suggestions.

    Thanks!

  • Link to .capx file (required!):

    Debug Example

    Plus a pic:

    <img src="https://dl.dropboxusercontent.com/u/38038537/pictures/DebugTreeExtra%20SpaceIssue.png" border="0">

    Steps to reproduce:

    1. Add multiple objects, which can have multiple instances (e.g. sprite object).

    2. Open project in debugger mode

    3. Open tree view for objects

    Observed result:

    It appears that the sub-node spacing for all tree nodes is fixed to 5 lines.

    Expected result:

    Space under each node would be spaced based on the number of sub-nodes.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: unknown, I can't get the debugger to run with explorer

    Operating system & service pack:

    Windows 8 Enterprise, 64-bit

    Construct 2 version:

    R140

  • onion, I haven't attempted (or had time) to work on a quest mechanism in a long time.

    I wish I had some good tips for you. I think 95% of the work will be in planning, before you code anything. I used a diagramming app (i.e. Microsoft Visio) and a spreadsheet to list out all of the objects and events, then mapped out their interactions.

    You have to consider the life of each object, and how every event could possibly affect it. The more objects and events you have, the more complex it gets.

    You will also need some way to manage the state of the game, like with a finite state machine. rexrainbow has an FSM plugin, but I haven't had a chance to mess with it yet.

    I wish I could be more helpful.

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  • You fellows deserve the time off. Have a good vacation!

  • It looks really nice. I can't wait to play it.

  • I have received this error lately too. Reload button fixes it, but it would be nice to find out the root cause.

  • tanoshimi, I was never able to complete my plugin. Not long after that post, my professional life went through some rather drastic changes (positive changes, thankfully), and I found myself with no time to complete any of my gaming projects.

    rexrainbow's solution looks like a good one (as always).

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Wastrel

Member since 21 Sep, 2011

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