Wastrel's Recent Forum Activity

  • The solution I presented may not be the best solution, I was just trying to emphasize the platform behavior controls, and a possible way to implement a timed delay after landing. It was just a quick example.

    Events are called from the top down, every tick. So the Stop Ignoring action is called every 60ish ticks, no matter what. It would probably be a good idea to stick another condition in there, so it's only called after the Start ignoring action has been called.

    Regarding the event timing, after taking a look at the behavior code, it seems that it begins ignoring the input immediately, or within a couple of ticks, of the Start Ignoring action being called.

    If that's the case, the actions probably could have been named more clearly, such as Ignore Input and Accept Input, or something like that.

    I'm sure someone more knowledgeable than me will have an opinion if I am wrong.

  • here is a modified capx that I think gets you what you want: https://dl.dropbox.com/u/38038537/examples/dan2_modified.capx

    I think your main issue was that your input was being handled by the platform behavior, and not the 8-direction behavior. I removed the 8-direction behavior, and added some new events at the bottom of the sheet. I also added groups because it makes it easier for me to understand what's going on. :D

    I hope this helps.

  • Thanks R0J0!

  • R0J0hound, what an amazing piece of work! I can't believe I missed this before.

    Your example relates directly to something I'm working on. I hope you don't mind if I shamelessly appropriate your hard work. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • You can be in offline mode with Steam and still run Construct 2, though I still use the website version, because it is more convenient for me.

    I like having the Steam version installed because it's basically free advertising for Scirra. If friends, and people who view my profile, see that I own Construct 2, it might cause them to take a look and give more business to Scirra.

  • From a design perspective, I would suggest that once you have a fairly solid idea of the game you want to make, break it into smaller functional pieces, such as movement, score keeping, etc. Then use the tutorials suggested above to figure how to make those pieces work. Trying to tackle an entire project in one go will be overwhelming.

  • The problem is that, rather than being strict copies of the best performing enemies from previous generations, enemies will mutate slightly between each generation...

    Understood. Keeping a history would be important for later analysis.

    I look forward to seeing the .capx!

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  • tanoshimi, since it appears you only need the one set of data (the highest tick count and the corresponding configuration data), wouldn't it be possible to just maintain only the latest data with the highest tick count?

    For instance, create the necessary instance variables in the enemy object, then only update the variables when the current tick rate is higher that the last recorded tick rate.

  • Wooo ! Meaning there is no more scaling problems ?

    Whiteclaws, which scaling problems do you mean?

  • Scrollbars?

    I suppose that is an obvious one. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • As part of a current project in C2, I'm developing a desktop simulator. I've been writing a plug-in to handle the windows, and I thought I would ask for a general consensus on which critical components should be included in a window object.

    Currently, I have the following:

    • resizable, draggable window (obviously)
    • title bar
    • close, minimize, expand buttons
    • functionality for adding general components to a window (buttons, text boxes, etc.)
    • functionality for adding custom components to a window
    • resizing and scaling functionality for components when window is resized

    Maybe I am over thinking this, but does anyone have any suggestions as to any functionality I should or could add?

    I'm really not intending to make this a fully functioning interface, but I want to make sure I make the simulation as real as possible.

    Thanks!

    ------------------------------------------

    To Do

    • Scroll Bars
    • Modal windows, with focus
  • Very nice game, gorgonzola! The graphics are beautiful, and the game play is very smooth.

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Wastrel

Member since 21 Sep, 2011

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