Please check on yours Construct 2 this font dl.dropbox.com/u/44710358/Commodore_Pixeled.ttf
I cant display in preview large pixelized fonts like in old Commodore 64 style fonts.
trying to create as good ai:
I create visible sound when player walking and shooting.
I create pathfind when opponent 'hears' sound and goes to the positions from which the sound comes.
But when enemy hear more sound returns to his position, and can not get there
Check it out and say what can I do with this 'bug'
dl.dropbox.com/u/44710358/Micro%20Gunners%20gam/index.html
CAPX
dl.dropbox.com/u/44710358/mg.capx
And second question what should i do when i have three types of wall ?
I try copy events to another types of walls, it works only in one type of wall
Hi Rexu great work but i have question:)
Can you add the distance at which the player sees the opponent and then starts to follow him?
Ok i will try this :)
How do i health bar on top of opponent, i mean health bar for each enemy
If i pause game i can still change angle (change angle to cursor direction) of object and spawn another objects (bullets are freezes)
When i try open this 3d models i have runtime error what i should do to open this files?
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Can somebody give a example capx how it (turret) works?
One question, how slow down volecity of fired ball? i mean if bal hit the box( box destroy) ball rushes on to the front and another box... every time when ball destroy box, ball slows down a little ?
Use 'Restorator' to translate words in construct 2
Member since 20 Sep, 2011