Uriel1339's Recent Forum Activity

  • Hello Construct 2 Forum and interested 2D Artist!

    my name is Andreas Lopez, on the worldwide web also known as 'Uriel1339'. A friend and I recently formerly founded a company to make games, we are making these in a modified version of 'One Game Per Month Challenge', so it is in reality 10 weeks consisting out of:

    1 Week Pre-Production (Research, Concept, Planning, etc.)

    8 Weeks Production (Making the assets, programming the game, publishing the game, etc.)

    1 Week Post-Production (Post Mortem document, Marketing, etc.)

    We fully intend to make commercial projects, not just games for fun and we set this 10-week challenge onto ourselves to get a realistic feel for the Game Industry as we intend our projects to become part of our portfolios and first steps into the professional portion of the industry. As a team we have completed our first game just recently named 'A Casual Chat' which won a prize in the contest we made it for.

    However we are recruiting in fact for our next project, which starts around 3rd week of August with production. While it is our second project as a team, I already developed one game before that, named Space Marauder with Construct 2 and published it on Scirra Arcade. Revenue Share can be discussed in detail, but expect to earn 15%. Please note that this is not profit share. You get a piece of the cake, no matter how much we make.

    Some Information on the game:

    • WIP Title ' Shielda'
    • 2D Side-Scrolling Action-Shooter (Metal Slug is main inspiration, supported by Contra)
    • We want to make this a modern game (no chip-rock, pixel art, etc.); The closest from style is a mix between Raze [proportions] & Strikeforce Heroes [gear] (both playable on )
    • Modern mechanics through upgrade trees and the power of choice in equipment.
    • The rough outline of the game is that a country comes under attack and you play as one of the soldiers defending it and eventually lead the counter-attack to stop the war as quick as possible.

    What we offer:

    • We want to build long-term relationships with our collaborators for multiple projects
    • Revenue Share of roughly 15% (terms can be discussed)
    • Collaboration, you don't only work for us, you work WITH us. This means you get some input on our creative decisions of the game.
    • We trust specialists in their field. You have more audio experience than us, this means we will listen to what you suggest.

    We are currently:

    1 Game Designer & Producer - Andreas Lopez aka Uriel1339 (I do a bit of everything, and also am a full-time webmaster, so I maintain our website)

    1 Narrative Designer - WanderingJester (He does all the writing, story arcs, atmosphere, etc.)

    1 Programmer - Florian aka ColonelJustice here on the C2 Forum (Does all the bug eliminating & implementation)

    1 Sound Designer - Many applicants so far, but we are just narrowing it down now to whom we want to go with.

    We look for:

    1 x 2D Artist - Requirements are as follows:

    Base Sprite Creation

    Sprite Animation

    GUI Elements

    Background & Tiles

    Graphic Special Effects (GFX)

    Capability to make sideway Sprites

    Send some work examples via E-Mail or PM on this forum

    Skype (Text-chat is required on a frequent base to keep everyone up-to-date with progress, also to attend 1 of 2 weekly meetings)

    Frequent Communication

    Construct 2 Personal License not required

    Published Assets a plus

    If you have any questions feel free to reply in this thread or message me directly.

  • Congratulations to for landing the gig. As of now we don't need anyone else since he will (for now) fill a bit of both roles for our team project. This thread will be closed. Thanks to every applicant for your time and interest.

    Sincerely,

    Andreas Lopez aka Uriel1339

  • Uriel1339

    Try this plugin to process string with variables.

    For example,

    1. you could call "Action:Set value" of rex_mustache plugin to save the value of "firstname", like "firstname" = "rex",

    2. and the string saved in CSV might be "Hi, {{firstname}}".

    3. after string replacement by expression mustache.render, "firstname" will be filled with "rex", and get result "Hi, rex"

    Sounds like a quick and simple solution, thanks a lot for your awesome and insanely fast support!

  • Hey rexrainbow first of all - thanks a lot for all of your awesome plugins. I am using this CSV tool at the moment to generate a dynamic dialog across the game and it works fabulous after roughly 2 days of working into it. Anyhow. I am using variable names within the CSV but instead of accessing the C2 global variable I declared, it just puts it in text. Any idea what I can do to actually have it use the C2 variable, for example 'firstname' in the csv should become the actual firstname that the player did put in at the very start of the game through a text input.

    Any help is appreciated and please keep your awesome work up!

    Sincerely,

    Andreas Lopez aka Uriel1339

  • Message sent.

    I sent you a message

    I replied to you both. Thank you for your interest and time.

  • Uriel1339

    > This error still persists. I cannot edit my own Tutorial:

    > https://www.scirra.com/tutorials/5037/h ... ible-parts

    >

    This is not the same error.

    The tutorial section has been temporarily disabled while Tom investigates a large spam attack from this morning.

    As it is the weekend, it will likely not be re-activated for several days.

    Thanks for the quick response.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Edit: 4/12/2016 - We found our candidate! Thanks to all applicants for their time and interest.

    Hello Construct 2 Forum and interested applicant!

    my name is Andreas Lopez, on the worldwide web also known as 'Uriel1339'. A friend and I recently formed a start-up group to make games, we are making these in a modified version of 'One Game Per Month Challenge', so it is in reality 6 weeks consisting out of:

    • 1 Week Pre-Production (Research, Concept, Planning, etc.)
    • 4 Weeks Production (Making the assets, programming the game, publishing the game, etc.)
    • 1 Week Post-Production (Post Mortem document, Marketing, etc.)

    We fully intend to make commercial projects, not just games for fun and we set this 6-week challenge onto ourselves to get a realistic feel for the Game Industry as we intend our projects to become part of our portfolios and first steps into the professional portion of the industry. As a team we are working at the moment on our first project. However we are recruiting in fact for the future projects, so everyone that applies would be considered for the next project starting in Mid-May. While it is our first project as a team, I already developed one game named Space Marauder with Construct 2 and published it on Scirra Arcade and a few other sites.

    Compensation through revenue share will be discussed once the team is fully assembled.

    We are currently:

    • 1 Game Designer / Artist / Programmer - Uriel1339 (I do a bit of everything, and also a full-time webmaster for once we have a website)
    • 1 Writer / World Builder - WanderingJester (He does all the writing, story concepts, etc.)
    • 1 Sound Producer - Squijid (She does all the sound-related stuff)

    And we are looking for:

    1 Additional Construct 2 Programmer - Requirements as follows:

    • Personal License of C2
    • Skype (Text-chat is required on a frequent base to keep everyone up-to-date with progress)
    • Willingness to learn and/or teach depending on own skill level and knowledge
    • Frequent Communication
    • Problem-solving skills and able to work independently
    • Published Games a plus
    • Published Tutorials a plus

    1 2D Artist - Requirements are as follows:

    • Sprite Animation Skills
    • Send some work examples via E-Mail or PM on this forum
    • Skype (Text-chat is required on a frequent base to keep everyone up-to-date with progress)
    • Frequent Communication
    • Capability to make top-down and sideway Sprites
    • Construct 2 Personal License not required
    • Published Assets a plus

    If you have any questions feel free to reply in this thread or message me directly.

  • This error still persists. I cannot edit my own Tutorial:

    https://www.scirra.com/tutorials/5037/h ... ible-parts

  • This was before we had the drag and drop behavior.

    I was looking around and did not see that, well I guess I know what I will be using today! Thank you very much!

  • Wanted to use this, but the drop box links are broken

  • Here's a one-event version!

    Making a game where this is the main mechanic, thank you so much for posting that capx file. I was fearing that it would take soooo much production time to get it right and such a simple command! Would have never thought of it - thank you so much!

  • Is this okay to be used for unlimited commercial projects, or just a single one?

Uriel1339's avatar

Uriel1339

Early Adopter

Member since 18 Jul, 2015

Twitter
Uriel1339 has 2 followers

Connect with Uriel1339

Trophy Case

  • 9-Year Club
  • Popular Game One of your games has over 1,000 players
  • x3
    Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies