katzin - thank you!
So speaking of Zelda 2, I've always really thought that the Zelda 2 style of gameplay was really unique. I know it for sure is one of the least popular games in the series, but it's still a classic and it definitely influenced the series in some good ways. A lot of people have expanded a bit on that style of gameplay too (like Finding Teddy 2 / Chronicles of Teddy, for example). With this project I want to experiment a bit with some aspects of that game, building a bit on some other stuff I'm working on as well.
Here's an animation sample from what would be the side scrolling aspect of this game, featuring some randomly generated areas as well:
Really enjoying experimenting with Spriter lately too. I've found that you can achieve some great retro style animation sequences using instant frame tweening, and by planing your body parts out better. Once again, props to those guys.