vtrix's Recent Forum Activity

  • Toxigine fleet — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/toxigine-fleet-2061

    <p>Choose sides and go to war, huge variation of ships, control the whole fleet or pick your favorites! Customize your fleet with the included lighteffects.</p><h3>Features</h3><div class="deshr"></div>

    • 29 ships 6 different colors!
    • small, medium and large ships
    • engineglows
    • lighteffects
    • colorfull icons
    • planets
    • exclusive burning star asset

    <p>Check out the previews!</p><h3>Excellent packs to combine</h3><div class="deshr"></div>

    <h3>Check out my many bundles for awesome deals!</h3><div class="deshr"></div><p>Any questions about this pack? Contact me !</p>

    Use this topic to leave comments, ask questions and talk about Toxigine fleet

  • psd are photoshop files, very common graphic files for images with multi-layers

    from there you can export layers to png or other format

    if you dont have photoshop you can use "gimp" to open them

    but not all the photoshop effects work

    https://www.gimp.org/

  • Well i got it to 1mb at 80 jpg, but the images are not sheeted

    it still looks pretty good and close to source

    the idea was to use this as a background an build some cockpit graphics ontop, maybe like intbetween levels, so alpha is actually not needed

    http://www.vtrixdev.com/scirra/intospace/

  • Would have liked to see the result, its maybe an edge case but i have a spacescene looping background, pretty fast, so compressing might have not been such an issue, also alpha is not needed, its probably best scenario for using jpg

    the seperate jpg frames at 80% quality are smaller then 8bit png sheeted ones, and look pretty good, so i thought jpg sheeting might squeeze the filesize even more.

    my results are for 24 frames using 510*510 texture

    png lossless 10mb sheeted

    8bit png 3,5mb sheeted

    jpg 80% 1,4mb at 48 kb per image

    I try an online test too see how it looks with the jpg

  • newt i think the extra compression is pngout , like optimizing 8bit png color, but sprite sheeting is done by the engine (i think) ... if you can set your animation to jpg, it should sheet it.. why not?

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  • im trying exporting to jpg format , its an animation that would be used as background so i figured i could use jpg compression

    but after exporting, every frame is a seperate file, why is it not on an image sheet ? The same file gets sheeted with png setting..

  • shieldFX2 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/effects-for-games/shieldfx2-1921

    <p>Get this collection full of special light effects usefull as shields, upgrades, these unique effects will make your game stand out!</p><h3>Included in this pack</h3><div class="deshr"></div>

    • multi part shieldsystem concept
    • all designs from screenshots in psd
    • huge psd sheet with all images for easy concepting
    • bonus ships, glows, ...
    • bonus UI & coin graphics to build a creditsystem
    • all parts in png files

    <p>extra bonus: one animation from exhaust animated</p><p>Any questions about this pack? Contact me !</p>

    Use this topic to leave comments, ask questions and talk about shieldFX2

  • AnD4D

    wanted to reply here on your rather harsh review

    I do my best to show the assets as close to what you get, I show images of different looks, i show a lengthy video or demo, so you see how the animation looks (using the exact same images included in the pack) and additionally you can check exactly what images you get in the product filebrowser. I cannot make what you think it will look like..

    so i just find it strange you call it ugly and jumpy, as everything is clearly shown, i cant help thinking you are using it wrong, you can get the exact same look in construct2 as shown in the demo.

    The double exhaust was the initial & only look, I added the other one on request, and added an example of it, (yes by modifying the original) if that strikes you as lazy, then so be it

    anyway, for anyone having trouble getting the same look as in the demo, im always happy to help

    furthermore one of the reasons I made these, is the ability to produce the exact look as in my ship presentations but within construct2, with particles system this is hard to do, I already used the same animation in my launchplatform recently and i quite liked the result.

  • very happy to hear that this Intel HD graphics problem is no more of an issue, that was a real dealbreaker for steam, + lots of the new portable devices like surface pro use intel graphics so this is actually great news, also congrats on the release! I hope it does very well

  • Exhaust Animated — Now for sale in the Scirra Store!

    https://www.scirra.com/store/effects-for-games/exhaust-animated-1715

    <p>Getting the right look for a ship exhaust can be tricky, these are quick and easy and will look good on practically any shipdesigns.</p><h3>video/demo</h3><div class="deshr"></div><p>The looping animation is placed & pinned on top of the ship, theres no extra blending used, but you can!, you can combine effects or even use them on other things then ships, like projectiles, asteroids, ...</p><p>The lazershot was created with a green lazer from Lazer FX, the extra flash was actually the same type lazer but scaled up and shown for 2 frames when shot</p><p>I'm also looking to create the background fast stream in a future pack</p><h3>Features</h3><div class="deshr"></div>

    • 5 different styles of exhausts, with cool names ;)
    • stretch, resize for different shapes
    • small size, excellent for mobile
    • "fire" has two versions, regular and strong
    • ship included!

    <p>Any questions? Let me know, Have fun!</p>

    Use this topic to leave comments, ask questions and talk about Exhaust Animated

  • very nice, cool features, it starting to look quite the adventure !

  • updated assets available for this pack, free download if you already purchased,

    not sure why i suddenly called it launchpad, but doesnt really matter

    i wanted to add more activity, like there is some tech people overseeying the launch,

    also added some surface detail on the take off area, some atmoshpere lighting etc..

    + updated the included ships to the latest version of illumina ships

    + extra ship versions that blend better with the platform

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vtrix

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