vtrix's Recent Forum Activity

  • OPG they are working on something to allow plugins,could be soon, so if it easy to use i would use it, anyway have you also considerd tmximporter with the tileprogram, you can search for it,.. have fun making your game!

  • the debugger should stand alone not depending on browser, i think like a floating ui ontop of game, with info and checkboxes depending of what you want to see

  • Tekniko

    everything seems to work fine, plays good...,

    i would make some animations faster, specialy run and maybe jump

    there is a bug when you walk and jump and continue walk, the animation stays in jump

    thats all

    edit: ow yeah more enemies, dont like that the bananas are just over my head in the beginning, i would just run into them sometimes. like the pop sound when jump on enemy, and maybe use the jumpthru behavior.

  • <img src="smileys/smiley1.gif" border="0" align="middle" /> 1*orig per row

  • +1 yes this would be a great feature/plugin, there's so much you can do with it

  • functions dont keep the objects that are selected when calling a new function, you have to pass them with a parameter and repick,

    parameter(0) = object.uid and then repick object.uid = parameter

    adjusting objects after creation should work (have no troubles with it)

    there is a special case now but i dont understand it

    ps: ok yes calling function right after creation loses the selected/created objects, but with parameter it works

    example

  • thx for this, its a nice plugin, i mostly have been using to test my events and debugging,just plug this in and you have onscreen feedback! And it looks good too.

  • if all are different sprites its 30* orig, if all the same its 1*orig

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  • +1 , i was thinking on this today (could be part of debugger set)

    chrome for example can check how long each .js part is taking to complete(but you cant make alot out of it)

    i guess it would be important to know what you want to profile and if its possible

    i think in unity you can check how much overdraw there is in the scene by colorstrength,

    others could be for example seeing just the collisionboxes..

  • yes, this is where picking or filtering the objects come's in

    if you would have 2 same sprites, and say when clicking on sprite

    (this filters the sprite) and then say > sprite behavior disable

    this would work,

    the same thing can be done with object variables,

    add a variable "nr" to sprite and set var to 1 and 2 on the other

    then condition sprite.nr = 1 > sprite behavior solid > disable

    this would also work

  • wow amazing, and you can probably still use the tmximporter for populating the array..

    ps: hm after rechecking, im not sure how you should make the array with grounddata

  • bullet distance travelled works, if over a certain amount set speed bullet to 0

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vtrix

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