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  • or maybe use a small timer that delays the destroy and in that short moment reduce the size ,height or width like its impacting

  • a while ago there was a voting for most wanted features, multiplayer and Modularity where toprequests, i still think multiplayer came to soon, or rather modularity should been done before multiplayer, thing was, multiplayer could be done in current engine/editor and modularity not, then multiplayer was done, the only choice left was starting on a updated version of the engine, that can bring improvements to modularity, better search, , and pretty much everything that current editor was limiting, and also, c2 c3 its just a number... its just a bigger update than anything before, lots of software do it.

  • it should, but i definatly think the shop needs another round of loving...

  • I love how utterly crazy this looks, its very different and chaotic and has many aspects, you put lot of effort in it, i wish you good luck with finishing it.

  • I agree that an js engine would be very powerfull, and i wish it would go in that direction, there is actualy not really anything you can't do anymore if you talk about UI control and consequent looks can be achieved by css templates

    this is a far out idea, but reviewing your events on a tablet could happen, a complete set of optimal touch based ui control could be made,...

    if done right, it has tremendous posibilities and would fit construct model very well... i dont really know what other choices would better fit or give more future options... we will see...

  • all i can say is, i highly doubt that such interaction is possible, and thats being carefull in my wording

    if you need native export, explaining further is waste of time...

    but i encourage you to use search function, lots of answers are already on the site

  • Team

    why dont you first ask if this features exist or not... I think the only "problem" is native export,

    the other things are definatly possible, comparing two same objects,.. "hint" compare family object with regular , but a search will give you lots of answers

    the screenshot feature to my knowing is pretty good, and combining with canvas or paster plugin you can do almost everything

    so finding answer on these two things is probably best option here

  • GREAT! Best news in ages, i hope he/she is a code wizard, doesn't need sleep, and has great idea's !

  • Ethan very impressed by everything here, worldgeneration, good pathfinding, fast menu's and interaction functionality, starting to look like a very solid base, im thinking bit of possible concepts and this could also be a great base or turned into a spacegame concept, also great use of the masking, i used it before, but i find it annoying to have an extra layer for masking, wish it was an object-based thing

  • Lazer FX — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/lazer-fx-953

    <p>Have access to a full library of projectiles, easy to add, great quality... Work out stages of your characters weapon or power upgrades, easy visualize the end result + have game ready assets. Great for spacegames and bullethells but usefull for any genre !</p><h3>This pack features</h3><div class="deshr"></div>

    • over 300+ assets, different sizes, colors, shapes
    • huge intense lazerglows, burst of lights
    • great for spacegames, but usefull for any genre
    • complete psd overview, organised in groups and layers
    • png's in c2 default angle, drag and drop ready!

    <p>If you have questions, suggestions or requests, feel free to contact me.</p>

    Use this topic to leave comments, ask questions and talk about Lazer FX

  • Spritefont Victory — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/spritefont-victory-924

    <p>Presenting Victory spritefont! </p><h3>Included in this pack</h3><div class="deshr"></div>

    • 5 Rounded styles with highlight and soft shadow
    • gold and zilver "look"
    • capx and settings
    • optimalisation for best quality/size included

    Use this topic to leave comments, ask questions and talk about Spritefont Victory

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  • i think its because crop renders based on the browser 1:1 view and is often much larger than the gamelayout. vs scaled renders the game layout size and then fits it to the browser, it could also be that high quality and low quality make a big difference in scaled mode, but not in cropmode

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vtrix

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