vtrix's Recent Forum Activity

  • Spritefont PureGold — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/spritefont-puregold-922

    instead of having different colors, i made some bevelvariations,

    font is also a nice 99x97 size, and optimised versions are still small in size.

    3 versions

    • default
    • stronger bevel
    • red, in your face bevel

    Have fun !

  • at first i would say good idea, seems cool, but if you think about it, do we actually need someone to constantly weights and judge our posts, likewise if you don't get liked or upvotes does that mean your post is not liked, not good, are you getting ignored ? , so if you like to get appreciated for your posts it probably better to make a good tutorial, where you can get upvotes .. just my thoughts on it

  • Planet Fx — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/planet-fx-914

    <p>Bright planetglows and planetlocater, great for space atmosphere, storytelling, great addition to a sci-fi game, spaceshooter, ...</p><h3>This pack features:</h3><div class="deshr"></div>

    • 36 assets, advanced glow effects, burning planet,
    • vibrant colors, sharp details
    • great as backdrop for spacescene
    • organised png, psd, and reviewsheet

    <p>If you have questions, suggestions or requests, feel free to contact me.</p>

    Use this topic to leave comments, ask questions and talk about Planet Fx

  • Shield FX — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/shield-fx-911

    <p>Versatile shieldpack, usefull for protecting ships or buildings, area-forcefields, creating shockwaves ...</p><h3>This pack features:</h3><div class="deshr"></div>

    • clouded, hard and soft shield designs
    • available in 9 vibrant colors
    • combine multiple colors, overlap shields for different design
    • stretch for fast moving ships or adjust to width of ship
    • resize to protect whole area's or buildings !
    • holds up very well when upscaled

    <p>+ ship included, ... Shields enabled !</p><p>If you have questions, suggestions or requests, feel free to contact me.</p>

    Use this topic to leave comments, ask questions and talk about Shield FX

  • including a game-performance check seems not a bad idea, deciding canvas/webgl, but who wants to bother for fast simple gameplay.. is it actually possible to swith renderer in runtime ?

    maybe problems with webgl will surface more, with other engines using it more, and hopefully improve the situation, but i read sqiddster , there seems not much awareness about it being a big problem on other devsites?

    "funny" thing about the jerkiness, i have two screens, refreshrate was 75hz on one of them, not sure why...

    has bad jerking, move to the other screen 60hz, butter smooth.. put it on the checklist

  • rexrainbow wow thats pretty cool, 1st demo works very good on chrome android, would also love to use midi, but how is the support for them in browsers, and how does it translate the original sound, it only supports basic midi devices available on client side, just not sure how it works really...

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  • Flares FX — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-fr ... res-fx-892

    Light up your environments, attach them to your objects as lightsources, use them as glows, particles or even projectiles,

    This pack features:

    • 12 unique flares in 3 colorsets
    • Great for mobile, flares fit on compact texture
    • perfect transparency for layering over your gamescene or objects
    • organised png folders and layered psd files
    • preview images for reference

    + bonus asset (ship in screenshot, included next updatecycle), try some combinations !

    improve your scenes with some extra “flare" <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

    If you have questions, suggestions or requests, feel free to contact me.

  • Wormhole FX — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-fr ... ole-fx-891

    Bright images, excellent to signal jumps in a spacegame, next level jumps or even a dangerous obstacle to avoid or to overlay over some special objects

    This pack features:

    • Advanced light effects
    • 4 unique designs with bright glows
    • Each design has 9 variations, lots of choice!
    • Vibrant colors
    • Great for mobile, many colors, no shader needed
    • Merge really well with spacebg
    • Organised png folders and layered psd files with preview image for later reference

    + bonus pirateship, warping in!

    If you have questions, suggestions or requests, feel free to contact me.

  • many ways, but a subcondition of your colission event,| system compare cure.count < 1 | create cure

  • http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html

    to put in perspective, its actually thru google decision that both unity and unreal stepped up there game and start working on webgl version of there engine, both have working versions, and are propably working hard on it, so in other words because of this construct has now serious competition in browsergames area, and performance will be easyer to compare, on the other hand it also means that webgl has become very essential to the browsers, that will further improve on it, maybe graphic driverissues will become more vissible and hopefully fixed.

  • depending on the planet condition, organism evolved, so thinking about the planet, could give idea's on how the creature adapted to it, and what happens if you evolve from something other than apes ??

    artificial intelligence and humanoids becoming cyborg is pretty archetype, but also very likely

    and further also maybe creatures that control elements of nature and psychic abilities

    heh this is pretty interesting for idea's:

    http://en.wikipedia.org/wiki/List_of_psychic_abilities

  • briggybros ,yeah i have that problem sometimes, and i think its mostly a lack of planning and a clear picture of what you want to achieve, this results in doing all kind of different things but after a while you feel like you're not getting anywhere..

    some things that can help:

    starting the day, with writing down what you exactly want to happen to visualise and remain focused,

    having a gamedocument with features and things you need to be done

    a document where you write down what you worked on for a reminder, next day...

    try to limit your time spend on forums

    sometimes planning wil work and sometimes fails, dont be too hard on yourself and try better next day

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vtrix

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